Build Basics: Damage Mitigation

1,706 views · Published 10 November 2018 · 24:19 · Indexed 27 September 2026

Channel: t3hasiangod · 2018 · Gaming

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In this video, we'll explore how damage mitigation works. Specifically, we'll be taking a look at how incoming damage is calculated and how debuffs, buffs, and resistances play a role in determining how much damage you ultimately take.

The damage calculation can be summarized below:

Damage taken = ((Base Damage * (100 - (Resistances/660)) * 0.01) *  Mitigation.1 * Mitigation.2 * ... * Mitigation.N) - Shields) * (Block * Block.Mitigation.1 * Block.Mitigation.2 * ... * Block.Mitigation.N)

Mitigation is any buff, debuff, or passive that includes "reduces [X type of] damage by Y percent". This includes, but is not limited to, Major/Minor Maim, Major/Minor Protection, Major/Minor Evasion, and CP passives. Block mitigation is any buff, debuff, or passive that includes "reduces [X] percent of damage taken while blocking". 

If (Base Damage * (100 - (Resistances/660)) * 0.01) *  Mitigation.1 * Mitigation.2 * ... * Mitigation.N) - Shields is a positive number, then that means your shield is completely depleted and blocking takes into effect to determine any remaining damage. If it is negative, then you still have shields remaining after taking damage.

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