Combat Arms: MG36 Review | Exploring The Arsenal Chapter 27 Ep. 7 / Extra 8 Part 2
932 views · Published 19 December 2011 · 13:39 · Indexed 22 September 2026
Second part to the MG36 Review. Damage: 49 Portability: 36 Rate of Fire: 80 Accuracy: 63 Recoil: 67 Recoil Spread: High Recoil Kickback: Moderate, low for a machine gun Recoil Controlability: Moderately Difficult, easy for a machine gun Tapfire Ability: Difficult Center Speed: Slow Reload Speed: Fast Fire Modes: Full Auto Only Luck: Moderately High Ammo Capacity: Standard 100 round drum barrel with 100 in reserve Key Physical Characteristics: Looks like a G36, characteristic drum barrel magazines Muzzle Noise: Low-frequency, not very loud Attachment Options: Magazine modifications only Fireteam Worthy? Fuck Yes. Quarantine Worthy? Yes, but depends on situation. Frank Personal Opinions: I always knew that the MG36 was good for Fireteam and whatnot, but when I tried it in an actual pub game, I was really surprised. You can do some serious damage with this machine gun, assuming you play to its strengths. Excellent gun for surviving on your own in OMA or giving suppressant fire. Final Rating: 58.33333333% CQC: 80% MRC: 75% LRC: 20% VALINTHER IS A PRICK
More from this channel
-
12:14
Combat Arms: Sniper Gameplay #5: When Things Just Don't Cut It
-
5:57
Combat Arms: Sniper Gameplay #13: My Musket's Longer Than Yours
-
6:47
Combat Arms: Trickshots #5 (AKA Ragekicked #7): Y U Wanna Kick A Trickshooter?!
-
13:05
Call of Duty: Modern Warfare 3 Survival: Interchange Part 2
-
3:45
Phantasmagoria of Minecraft | Episode 1: Why A Swamp Again? Part 2
-
11:07
Combat Arms: Road To Mastery Episode 9 | TPG-1 | Game 1
-
9:06
Combat Arms: Exploring The Arsenal Chapter 8: The Remington 870 Family | Episode 4: The R870 MCS MOD
-
13:37
Phantasmagoria of Minecraft | Episode 12: Off Into The Wilderness We Go!