Sonic CD - Tidal Tempest 3: 26"45 (Speed Run)

2,787 views · Published 29 June 2016 · 0:57 · Indexed 20 October 2026

Channel: Werster · 2016 · Gaming

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Based. Bertin. This man has come up with a consistent way to get Moving Peelout. It's simple as shit too, makes you feel like a total idiot for not thinking of it before. Start the peelout, pause and switch to down+right, unpause and repause, switch back to up and off you go. This trick allows you to bypass pretty much any directly vertical wall.

That's just as broken as you think, but not quite as broken as you think. For ILs it's probably going to be useful in 3-6 levels (depending on how many random zips I wanna do), and in SS runs it'll be useful in 4-6 levels (2 of them being a backup strat)

Here is one of the undeniable ones though. Saves about 12 seconds here. Getting the zip to go through both walls is a bit random, haven't come up with a consistent method for that and just brute forced it for the IL. In a full run you can just setup another MPO (acronym'd already), doesn't cost much time at all. 

Technically if you use an MPO perfectly it can save time on pretty much every peelout in the game as it moves you forward a little bit. It'd only save a few frames if you optimised it perfectly though, and it loses more than a few if you don't optimise it. I threw in another one at the end here as it is the notable exception, because you can't release a fast spindash underwater, the extra distance you get there by using an MPO makes it always faster to squeeze home just a little bit more time.

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