[Super Mario Maker Puzzle] 一画面コース50(One Screen) by kayashima

77 views · Published 1 May 2017 · 2:43 · Indexed 11 October 2026

Channel: chuckywang · 2017 · Gaming

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Course ID: EEA7-0000-02CF-0D4E
Bookmark: https://supermariomakerbookmark.nintendo.net/courses/EEA7-0000-02CF-0D4E

I have to admit this puzzle intimidated me because the clear rate was 0.09% when I started playing. The puzzle ended up not being that bad. I have no idea why the clear rate is so low. It is a difficult puzzle, but not prohibitively so. I really like the setups in this puzzle. The main puzzle ended up being to find a way to remotely set off the P-Switch while Mario is up at the top of the level beside the sideways spring. I found out that the spiketop can carry the P-Switch if the P-Switch sits right on top of the block the spiketop comes out of. This allows the giant boot to activate the P-Switch. However, Mario does not have enough time to get to the top of the level if you try to hit the question block yourself. I then found a setup using the shell and the spring to hit the question block instead. It was tight, but it allowed for the necessary time for Mario to get to the top.

I also feel like there might be some cheese in my solution. I don't know the purpose of the plant aside from stopping the red koopa. There's a bird chirp sound effect attached to the block underneath it, so I have a feeling there might be something else going on with the plant and the block.

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