Devil May Cry: Mission 22 (New Game+ Run, Hard)

632 views · Published 24 October 2012 · 11:24 · Indexed 1 November 2026

Channel: Carls493 · 2012 · Gaming

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Mission 22: Legendary Battle

This mission doesn't tell you the goal, as the title is self explanatory!

Dante has finally reached the core of Mundus' lair in Hell. Despite how evil and vicious he and the Underworld are, the very room he resides in is quite the opposite: Light & holy as if Dante went up to Heaven, instead.

Looks can be deceiving here, however. Dante, with the Sword of Sparda on his back, prepares to fight Mundus much like his own father did a long time ago. Before Dante could lay a finger on him, Mundus directed him towards Trish, who was about to be executed by him.

Before Dante could save Trish, Mundus impaled him, and then tried to finish him off. Trish quickly freed herself and pushed Dante out of the way, but she took the fatal blast instead.

Dante, recognizing the now-dead Trish as a reincarnation of his real mother, was full of grief that Trish was killed. A dark power welled up inside of him as Mundus tried to blast him again, only for Dante to reflect it.

At this point, Dante became the most angry he's ever been. He had unlocked the power of the Sparda Devil Trigger, his strongest form in homage to his own father. He would use this form to fight against Mundus in the dark skies of a hellish subspace.

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The first half of this battle has Dante in a permanent Sparda Devil Trigger. You can hurt Mundus by first destroying his large dark orbs in front of him, which breaks a shield he set. You can also charge your Devil Trigger gauge so that Dante can summon a massive fire dragon that hurts Mundus no matter what he's doing.

All of this while you have to dodge his many different attacks. It gets worse when his health is almost empty, because from there, he might use multiple attacks on you, one to dodge while distracting you from dodging another attack.

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Once Mundus is beaten here, he sends Dante falling into a volcanic area, where his Sparda Devil Trigger stops being permanent. From there you have to fight Mundus again using normal controls.

If you unleash the Sparda Devil Trigger here, the Sword of Sparda will end up having insane range, and is pretty much the only way to really hurt Mundus at this point.

Be wary of his attacks. Breaking the large dark orbs here will recharge a bit of your DT gauge. The lava dragons Mundus creates can also be destroyed, but it's much tougher to do, but if you do manage that, you'll get green orbs for health from them.

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Beating Mundus again will kill him once in for all, as he crumbles into nothing, thus Dante accomplishes his biggest mission.

Back in the holy room, Dante grieves over the death of Trish, and how he could've saved her. He could've been the one to fill her dark soul with LIIIIIIIIIIGHT!

Unfortunately, the way he said that sounded funnier than it was supposed to. It's really supposed to be a very sad moment in this game, but it was ruined a bit by the way Dante yelled.

Afterwards, Dante leaves both his mother & father's memetos behind for Trish so that she may Rest In Peace.

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So that's the end of Mission 22, but there's one more mission to go. I sadly made this completing this mission underwhelming due to the number of items that I used here. This has to be the reason I got a D Rank for this mission.

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