Project Drake: Footstep sounds (animation event system test)

419 views · Published 11 August 2013 · 1:05 · Indexed 19 October 2026

Channel: Eniko · 2013 · Gaming

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Part of a post for the Project Drake devblog http://projectdrake.net/blog/2013/08/11/state-of-the-drake/

Just another quick rendering of movement in Project Drake. Movement follows information from the 3D model's skeleton, which is exported with the rest of the animation in the custom sprite renderer. The game's logic then follows this movement path, rotating it to match the direction the player is going.

Now frames of animation can be tagged as triggering events in game, allowing animations to play sounds (footstep sounds here) or doing things such as triggering the resolution of an attack.

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