Broken Age \ Xbox One X Gameplay
461 views · Published 19 March 2018 · 42:33 · Indexed 23 October 2026
Channel: ƒ r u 7 7 y · 2018 · Gaming
Broken Age is a point-and-click adventure video game developed and published by Double Fine Productions. Broken Age was game director Tim Schafer's first return to the genre since 1998's Grim Fandango, and was released for Microsoft Windows, Mac OS X, Linux, iOS, Android, PlayStation 4, and PlayStation Vita platforms. The game was developed in two acts; the first was released on January 28, 2014 (two weeks earlier for Kickstarter backers), and the second was released on April 28, 2015. A retail version of the complete game for Windows, OS X, and Linux, published by Nordic Games, was released on April 28, 2015. Broken Age began under the working title Double Fine Adventure as a Kickstarter crowdfunded project promoted by Double Fine and 2 Player Productions in February 2012. Originally a goal of $400,000 was set to cover the costs of development and documentary filming, it became the largest crowdfunded video game project at the time, raising over $3.45 million from more than 87,000 backers within the month. It remains one of the highest-backed crowdfunded projects of any type, and its success helped to establish Kickstarter and other crowdfunding mechanisms as a viable alternative to traditional venture capital and publisher funding for niche video game titles. The game's development was chronicled by an episodic series of documentaries produced by 2 Player Productions. Developer(s) Double Fine Productions Publisher(s) Double Fine Productions Director(s) Tim Schafer Producer(s) Greg Rice Programmer(s) Oliver Franzke Anna Kipnis Artist(s) Lee Petty Nathan Stapley Writer(s) Tim Schafer Composer(s) Peter McConnell Engine Moai Broken Age is a point-and-click adventure game, where the player-controlled character can be directed to move about the screen, examine objects, and talk to non-player characters to learn more about the game world. The game features two playable characters, each located in separate worlds; the player can switch from one character to the other via the game's interface at any time, but otherwise these characters do not interact in any direct way. The game employs context-sensitive actions instead of using verb lists as early adventure games would use, as Schafer stated that in essence, "there really was always one verb, which was 'interact with'" and opted with the more modern approach. Each character has separate item inventories as they collect objects; items can then be used by dragging them onto context-sensitive areas on the screen or combined with other inventory items. Plot Broken Age's plot involves two teenagers: Vella (left) who is to be sacrificed to protect her home village from a giant monster, and Shay (right) who appears to be the only passenger on a spacecraft monitored by an overly motherly computer. The game's art was praised, and called "lush and gorgeous, with the feel of an interactive children’s storybook". Act 1 Broken Age tells the story of two teenagers with no immediately apparent connection, each "seeking to break the tradition in their lives". Vella Tartine (voiced by Masasa Moyo) is a young woman living in the Badlands, a land ravaged by the Mogs, giant creatures that come from beyond a wall called the Plague Dam. They are appeased by the sacrifice of young girls at a number of Maiden's Feasts held at various villages. They appear every 14 years for those maidens. Vella is chosen to be sacrificed to Mog Chothra at the feast in her hometown of Sugar Bunting (formerly a town made up of warriors named Steel Bunting) but concludes that if the monster could be killed, the rituals could be ended. She finds a way to escape the beast's attack and ends up in Meriloft, a small colony which rests on a cluster of semi-solid clouds. They are dealing with the aftermath of their own Feast, affirming her belief that the rituals are disastrous to their people and should be ended. She then finds her way to the local port town, Shellmound, where they are preparing their Feast. There she discovers the Dead Eye God's temple, which turns out to be an ancient spaceship, the Maloruna, half-buried by the sand. She is able to wake its pilot, Alex, from his three hundred year stasis, and he helps her to rig the ship's scanning system to fire a laser at Mog Chothra when he shows up for the Feast. Vella's plan works, and she is able to bring down the creature. No commentary Gameplay Nintendo Switch NX Emulator Wii 3DS XL DS Apple iPhone iPad iOS Google Android Play Steam Coop Playthrough 100% Solo Campaign Walkthrough 4K 60FPS Multiplayer Let's Play Review HD Microsoft Xbox One 360 Achievement Sony Playstation PS4 Pro Trophy Vita TV PSP Portable Console Windows PC macOS Channel https://www.youtube.com/Fru777y #fru77y
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