Sound Designer Can Uzer interview - Downward Spiral: Horus Station
4,293 views · Published 9 July 2018 · 37:13 · Indexed 18 October 2026
Channel: The REAPER Blog · 2018 · Howto & Style
Today I’m chatting with Can Uzer, a sound designer from Helsinki. We’re going to have a look at some of the sounds he made for the game Downward Spiral: Horus Station available now on PC and VR systems, and PS4 PS4VR soon. Can was helped by Mikko Kolehmainen (soundreorganized.com) and the music was composed by Ville Valo (HIM) 00:56 - Gameplay demo 01:45 - Can you tell us about the sound team and why you chose REAPER to do all the sound for your game ? 02:27 - What were some of the features of REAPER you found helpful for managing a large project like this ? 04:12 - Using Region Colors 05:02 - custom action to create region with track name and color 07:41 - Contextual toolbar for more region management 08:34 - region and marker navigation 09:19 - What's different about making sounds for a game that's to be used in VR? 11:54 - AB Busses for multi-mono exporting 13:29 - Loop maker 14:14 - Tips for managing a large design project 14:31 - Limiting options 17:26 - Ambience FX Chains 19:32 - Thought process for fx processing 22:21 - Ambience comping session 25:10 - Ambience demo video 25:43 - Bolt sprayer design 26:42 - Isolated sound layers of the bolt sprayer (shotgun) 30:49 - Library sounds vs recording 31:16 - Bolt Sprayer demo video 31:33 - Mastering Sound Effects 33:19 - Monitoring FX Chain 35:50 - Outro http://www.3rdeyestudios.fi/downward-spiral-horus-station/ https://store.steampowered.com/app/690620/Downward_Spiral_Horus_Station/ http://audioandy.co.uk/loop-maker/ http://www.canuzer.com Thanks for watching! Subscribe and hit that LIKE button! Visit The REAPER Blog for many more tips, tricks and tutorials. http://reaperblog.net http://www.twitter.com/reaperblog http://www.facebook.com/thereaperblog http://www.facebook.com/groups/reaperblogcommunity http://www.patreon.com/thereaperblog
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