Splatoon 2 - Nov 11 18 A (feat. Kensa Splattershot Pro)
423 views · Published 14 November 2018 · 19:44 · Indexed 20 September 2026
Channel: Overhazard · 2018 · Gaming
And we have come to this, the Kensa Splattershot Pro. Each Kensa weapon which have a black-and-white color scheme with a red highlight in the form of a clothespin somewhere on the weapon. In this case, it's on the very back of the weapon. But enough about that. Let's talk about how to use it. The Splattershot Pro is the antithesis to the Splattershot Jr., when seen relative to the Splattershot: The Junior has greater ink efficiency and fire rate but has low power and a short range, with a wide ink spread, meant for peacefully inking the floor, but it's not too shabby at splatting either. The Pro, on the other hand, is a long-range weapon with high accuracy and power but has a lower fire rate and burns through your ink tank rather quickly, making this an okay inker at best but a very good splatting weapon. Though it has its pros and cons, there isn't anything TOO unfriendly about this one, so I'd recommend it if you're trying out long-range weapons and learning the ins and outs of splat-oriented gameplay but you're not quite ready for a Charger. Not that there's anything wrong with sticking with the Splattershot Pro, or a branded variant thereof, as Splatoon 2's weapon balance is pretty good and any main weapon is viable. The vanilla Splattershot Pro has Point Sensors and Ink Storm, which streamlines the weapon around preventing opponents from hiding as you locate and splat them. (Good for learning accurate aiming.) The Forge Splattershot Pro has Suction Bombs and Bubble Bombs, orienting that weapon toward defense and control of space. But the elephant in the room is the Kensa Splattershot Pro's set, which consists of Splat Bombs and the Booyah Bomb, a special weapon introduced with this weapon (as well as the Kensa Dynamo Roller). That makes the Kensa Splattershot Pro all about overwhelming power, and the tricky part is keeping control over that power. The Booyah Bomb's use he user will hover in place a moderate distance off the ground and is given armor (500 HP's worth, I believe) and will then by spamming the Booyah! button. The more it's pressed, the shorter the charge time is required. Your teammates are also given a prompt to do Booyah! cries which both reduce the charge time and slightly increases their own special gauges if it's not already full, which can be done up to 5 times. Once it's fully charged, the Booyah Bomb is thrown much like a regular bomb (though from the vantage point that hovering in the air will provide), except it creates a tremendous blast radius, comparable to the first game's Inkstrikes. This is a pretty potent special weapon, though it's one of the slower ones to activate and thus is very telegraphed to your opponents (but you can still get the drop on your opponents if they don't notice you charging it up). It also requires you to use it out in the open, as doing it in enclosed spaces limits where you can throw this thing. Your armor also goes away before you drop back down, making you vulnerable during then. Nevertheless, that armor is very useful if your opponents are closing in on you, so the Booyah Bomb can be used as a panic button to counterattack. That leaves the Kensa Splattershot Pro as the only version of this weapon able to effectively deal with opponents who have closed the gap and are about to take you down, though of course, you'll need a full special weapon gauge to fight back like that. And if they're trying to hide, the Splat Bombs could help flush them out, though they're not as good with that as Point Sensors would be...but Splat Bombs do help with your inking, unlike Point Sensors Match #1 New Albacore Hotel Turf War Kensa Splattershot Pro Color Scheme: Cotton Candy 2 Song: "Fins & Fiddles" by Bottom Feeders Octolings: 1 I threw a Booyah Bomb into the water. I guess that's one downside to this thing over the Splashdown. Match #2 Walleye Warehouse Turf War Kensa Splattershot Pro Color Scheme: Haribo Halloween Song: "Rip Entry" by Wet Floor Octolings: 1 Here, you'll see me use the Booyah Bomb as defense. It got rid of the person pursuing me, as well as a stray Torpedo going my way. (I'll talk about Torpedoes as a sub-weapon later.) Match #3 Blackbelly Skatepark Clam Blitz Kensa Splattershot Pro Color Scheme: Alien Slime Song: "Shipwreckin'" by Bottom Feeders Octolings: 2 As I discovered, the Booyah Bomb is actually very food at defending baskets in Clam Blitz, both as a deterrent and as an actual shield. Not quite as well in stages whose baskets are in wide flat land though, like Sturgeon Shipyard. Match #4 Camp Triggerfish Turf War Kensa Splattershot Pro Color Scheme: Alien Slime Song: "Shipwreckin'"" by Bottom Feeders Octolings: 2 I actually hadn't played Clam Blitz Camp Triggerfish in the normal stage rotations until now, actually. I'm pretty surprised how easy it is for the opposing team to claim the basket, and vice versa too.