Combat Arms: Exploring The Arsenal Chapter 23: The MK16 SCAR-L Family | Episode 4: The SCAR-H
3,142 views · Published 16 March 2012 · 14:16 · Indexed 2 October 2026
The last and very curious NX Rare variant of the SCAR-L, the SCAR-H. Its mechanics ingame are identical to the CZ805, which I've reviewed before. In fact, in the CZ805 review, I specifically mention that certain mechanics of the CZ805 are the same as they are on the SCAR-H, such as reload animation, sprint animation, and so on. So let's get started! By the way, I don't mention it in the video, but this is the 100th video in the ETA playlist. Yaaaaay, banzaiiiiii! Rank Unlocked: None (NX Rare) Cost: Obtained from MYST-N Damage: 43 Portability: 57 (actually feels heavier) Rate of Fire: 70 Accuracy: 85 Recoil: 63 (actually feels heavier but is just different) Recoil Spread: Max Spread is identical to SCAR-L's, but spreads out much more quickly Recoil Kickback: Noticeably heavier than on the SCAR-L, but still manageable. In-scope, kickback per shot kicks higher than on the SCAR-L. Recoil Controlability: Noticeably more difficult on the SCAR-H Tapfire Ability: Refer to Recoil Kickback section. Because of effects listed there, tapfire is a little bit more difficult in that you must tapfire more slowly, but still definitely a must for long range combat Sprint Drawback: Different animation than SCAR-L but same time Draw Speed: Different animation than SCAR-L but same time Center Speed: Slower than SCAR-L's Reload Speed: Different animation than SCAR-L but same time Fire Modes: Full Auto and 3 Round Burst Luck: Higher than SCAR-L (personal opinion) Ammo Capacity: Standard 30 Rounds in Magazine, 90 in Reserve Key Physical Characteristics: Looks similar to the SCAR-L or the ACR, but with a straight-down vertical magazine Muzzle Noise: Very kickass, that is all Attachment Options: All available Fireteam Worthy? Yes Quarantine Worthy? No Frank Personal Opinions: I honestly feel that the SCAR-H in Combat Arms is meant to be used exclusively for CQC duties only. The SCAR-L variants are more suited towards an all-purpose role, whereas the SCAR-H, due to its changed recoil patterns, is much better at close quarters. It is especially boss at Junk Flea OMA games, which is my favorite gametype to use the SCAR-H in. Its portability seems heavier than 57, but only by a little, and the -3 points in Recoil is most likely a misnomer, since I believe that the SCAR-H has MORE recoil, if anything. Other notes: It sounds fucking badass, and its performance mechanics are identical to the CZ805's. Final Rating: 75% CQC: 93% MRC: 77% LRC: 55% Thanks for watching! IGN: AzN3AlK0 KDR: 1.49 Rank: Colonel IV Clan: ToTheIdiotMobile (TTIM) Maps: Oil Rig, Rattlesnake Mode: Elimination 140 Kills Weapon: MK16 SCAR-H Gear: NX Speed Gear
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