Rayman 3: Hoodlum Havoc - The Fairy Council - Part 2/2 - (PS2/XBOX/PC/GC/MAC)
3,127 views · Published 3 June 2013 · 21:06 · Indexed 23 October 2026
Channel: MrGamingZone · 2013 · Gaming
Rayman then begins his search for Globox, while breaking Garden Raygnomes by kicking with his feet and collecting gems and Red Lums. Some of the jewels form a trail. Eventually, Rayman and Murfy are outside of the Fairy Council itself, where they find a shivering barrel and a foot switch. It turns out that Globox is hiding in this, and Rayman has to follow him. The foot switch causes what appears to be a stone block to appear, which blocks Globox's path, allowing Rayman to kick him free. Now that the friends have reunited, Rayman's hands reattach to his body, and he can now use his fist to attack. Near the entrance, he'll encounter a single Hermit Crab hidden in the ground. At the door of the Council, there is a hand switch which turns on a light that attracts Globox's attention briefly. He turns around and notices a gang of Hoodlums - a Hoodmonger and two Slapdashes - coming down in an air boat. Globox runs straight through the door into the Council, followed by these Hoodlums, and then Rayman and Stage 3 - Inside the Council At this point, Rayman and Murfy arrive inside the Fairy Council itself, starting with a small chamber in which at the centre is an elevator with a hand switch. Rayman has to punch this repeatedly to lift him upwards to the next level, in which there is a path going in an upwards spiral followed by several ledges. He first encounters pigpots in here, and these need to be broken in order for the door at the top of this chamber to open. This leads him into a larger chamber in which there is an elevator with a sheet of stained glass in a form of a hand switch. Rayman has to perform lateral shots at this switch to lift him up to the next level. When he reaches the top, he encounters a Hoodmonger which displays a dollar ($) sign atop its head. The glass bridge between them lifts itself upwards, blocking him from direct contact, and Rayman will have to shoot laterally again to inflict damage to the Hoodmonger. Upon its defeat, André emerges and then flies away, leaving a small, mysterious green can on the floor. Murfy examines it, and discovers that it contains Laser-Washing Powder that transforms the user's clothes into combat fatigues. Rayman decides to use it against Murfy's warnings that it could be dangerous, thus introducing him to the Vortex power, the first of five different powers delivered by these cans. Stage 4 - The Council falls apart Rayman and Murfy arrive in a large chamber. At the left side, there is a wooden target with a crude painting of Globox, at which a Hoodmonger carrying a Vortex hides behind. He uses this to strike at some stone ledges with similar properties to the Meadowscrews, ending with a bouncy platform that lifts him onto a ceiling of vines that he has to climb onto. This leads him into a small chamber with a wall of vines to climb up, then leading him into a corridor with a slippery slope. The only way to cross this is to bounce on the floating platforms there. At the top of the slope there is another wall of vines, leading him to another chamber in which the fairies are found. André hides in one of six areas in which the fairies nest. A Slapdash carrying a Vortex and a group of podocrocks are encountered here. Rayman will have to keep checking the nests until André is found. André escapes through the doors that lead to the Heart of the World, which are then opened by one of the fairies. Rayman then goes through, climbing in between two walls, and then into a chamber with a staircase that is falling apart. This leads to another large chamber. Two Ninja Crabs are encountered here, one of which is crushed by a stone. A can of Vortex is also found here, which Rayman uses as appropriate to progress to a ceiling of vines which is also falling apart. At the end of this, Globox appears, only for André to head straight for him and get swallowed, causing Globox to run straight to the Heart of the World. The Heart of the World lies in the final chamber of the Fairy Council. Stage 5 - The Heart of the World Rayman and Murfy finally arrive at the Heart of the World, and the Grand Minimus find that André is still alive and wrecking havoc within Globox's stomach. Uncertain on how dangerous it would be to keep Globox in this chamber with André inside him, one of the Grand Minimus then instructs Rayman to take Globox to see the first of three Teensie Doctors, Otto Psi, whose office is in Clearleaf Forest. He tosses Globox into a portal, and Rayman himself follows after Murfy warns him of the dangers the Black Lum could impose on Globox, and finally bids him goodbye. ★ LINKS: • Description by: http://raymanpc.com/wiki/en/Rayman_3:_Hoodlum_Havoc • MGZ Channel - http://www.youtube.com/MrGamingZone • Facebook Fanpage - https://www.facebook.com/MrGamingZone • Twitter Feed - http://www.twitter.com/MrGamingZone
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