3. [60 FPS] The Balloon Boy of Adlehyde - Wild Arms

934 views · Published 6 July 2015 · 1:45:31 · Indexed 14 November 2026

Channel: WhiteKhakis · 2015 · Gaming

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Wild Arms promised to be some kinda Western (yeehaw) flavored Japanese RPG; it sounded interesting so here I am checking it out!

*WARNING* These are going to be sets of EXTREMELY long videos. I do NOT recommend this as being easy to watch, though, I've seen worse RPGs for watchability. I'm uploading mainly for sake of posterity. It's also in 60 FPS, and I'm all for having copies up on YouTube in that format. Delve in as you see fit.


Hmmm... looks like I left this on the backburner for far too long. Tell you what, I'll be uploading these with minimal input from myself talkings-wise. It's extremely long (as explained above) and I don't expect it to be easy to watch. ...I'm just being redundant here saying that again. I'll just try to batch them so they make some sense, is all. This is mostly for reference/just BEING here on YouTube. It's in 60 FPS.

This video has a LOT of talking around Aldehyde and the like. I'm a big fan of the talkings. Seeing what everyone has to say to everyone. This game isn't horrible on the flavor text, so that's nice.

Next up is a carnival! I do a bunch'a minigames and such. Kinda cruddy ones, but hey. The prizes at the mole pull is good, though. You'll see a lot of editing here AND a crazy scheme come to fruition. You can win "Secret Sign"s at the ball toss. Those give an extra attack quantity to Jack's Fast Draw moves. Anyway, they sell for a TON. So.... I sell one to fund my mole hunting/cash needs AND MANAGE TO WIN ANOTHER ANYWAY. Really lucky! (And believe you me, I tried for another for a long while and failed. ...luckily there's a reset button, eh?) A good influx of stats and cash at the start, though, honestly, those stat apples are almost like candy throughout the game so it isn't a huge impact.

Aaand now the town is totally messed up. THANKS BALLOON BOY. I'm pretty sure if you don't manage to save people they are gone. For good. Can't let that happen, can we!? Also the escape from the castle was a huge pain in the butt. I had to edit a lot of failed attempts out. It's like that part in Ocarina of Time, but blaaaah~

After getting outta that sorta-dungeon place we... have the opening credits! Wow... what a somber affair. Yikes. Uh... I'm sure things will start looking up! Just... ignore that hole in the sky.

I talked a lot more than I figured I would, didn't I? I didn't notice, but I took a lot of notes and appended it to the videos, so I just springboarded off from there. Can't promise that most of the videos will have such documentation!

Take care!
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This was downloaded from the PlayStation Store and is being played on a PS3, so it's the PSN version. I am also recording it in 60 frames per second and the game is indeed running at that speed for most of the time -always a treat! Not in the 3D battle scenes, though! Those are in 30 frames per second; y'know, the standard rate we're all used to.

I'm all for playing on original systems when available, but I'd figure that the PS3 can manage a PS1 game though it's not using the same hardware. And it can! Mostly. There's one very odd glitch that happens every so often in which the music totally craps out and gets all muffled and weird. I think the first time it happens is when you get a cutscene with the game's villains discussing their schemes. It'll switch back to normal if you cycle areas/the music, but it happens a bit too often for my liking. Apart from that, this is a fine rendition of the game (as far as I know.)

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