ITB BSG Viper Update Unity 3D (WIP)
2,706 views · Published 1 May 2010 · 1:36 · Indexed 29 September 2026
Channel: Into The Black · 2010 · Gaming
New BSG Viper video featuring floating-point precision fix, enemy Cylon drones, guns, padlock view, targeting UI elements, redesigned camera rig to allow the head to tilt on the Z. FP-precision fix is implemented by translating every physics object in the scene such that the player becomes the origin (0,0,0). While this smooths out the cockpit motion, it also breaks the audio system's doppler effect. New camera rig has a nice feel, but introduces an occasional 1-frame rotation glitch, where the camera will suddenly flick to look in an odd direction, and flick back. Haven't figured out why this is yet. All the target bracket jitter is due to Fraps. It looks just fine when not streaming hundreds of gigabytes to disk. This project is getting big (26MB), so I can't host the game for DL right now. All the textures should only be a few megs DXT compressed, but I haven't gotten around to it yet. Also, I added a fill light, which looks great in-game, but DivX and YouTube still bleed all the luminance in video form.