Tomb Raider: Underworld \ Gameplay - Beginning | Xbox 360

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Channel: ƒ r u 7 7 y · 2016 · Gaming

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Tomb Raider: Underworld is an action-adventure video game, the eighth instalment of the Tomb Raider series, following character Lara Croft. The story continues from the events in Tomb Raider: Legend as a direct sequel, but also addresses unexplained plot elements by association with Tomb Raider: Anniversary. Underworld was released by Eidos Interactive for the Xbox 360, PlayStation 3 and Microsoft Windows, in North America on 18 November 2008, Europe on 21 November 2008 and Australia on 5 December 2008. On 14 June 2012, Underworld was released on the Mac OS X by Feral Interactive. It is the third game in the series to be developed by Crystal Dynamics and is also the first Tomb Raider game to be released on the PlayStation 3. Developers implemented new features into the gameplay, such as the dual-target feature and an upgraded inventory system, using an Active Sonar map and a multi-purpose grappling hook. The game also features a hint system and a new melee combat system where Lara has the ability to battle her opponents using kicks and grapple pulls. Downloadable content was also released exclusively for the Xbox 360, where the player takes control of Lara and her doppelgänger in two new chapters.

The PlayStation 3, Xbox 360, and PC versions of Underworld received mostly positive reviews. Critics generally praised the environments, Lara's motion captured movements, story, puzzles, exploration, graphics and the less linear style of gameplay, although some criticism was directed at its "haywire" camera angles and "dodgy" combat system. The PlayStation 2 and Wii versions received mostly mixed to negative reviews. Most cited these versions as having medium to poor graphics; being oversimplified; "dumbed" down; and bugged, especially the PlayStation 2 version. On 27 February 2009, Eidos announced that the game had sold around 2.6 million copies worldwide. On 22 May 2009, Tomb Raider: Underworld was re-released as part of the Xbox Classics and Platinum Range lines for Xbox 360 and PlayStation 3, respectively. Underworld, along with Legend and Anniversary, was included in The Tomb Raider Trilogy compilation, which was released in March 2011 for the PlayStation 3.

Tomb Raider: Underworld is a single player, action-adventure video game. The game is presented in third person perspective, where the player takes control of Lara Croft. Lara's environment reproduces a more "interactive world that reacts and remembers", such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground is washed away by rain, the bodies of the foes she encounters remain where she killed them, and any destruction to the environment she causes is permanent. According to creative director Eric Lindstrom, this is "to not only reward the player for the effect they're having on the world, but to give them navigational aids." The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a "hybrid lighting model that combines dynamic lights with carefully created light maps" and a weather system that changes the environment, for example, "If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip," which makes "the environment her adversary" for a large part of the game.

Developer(s)  Crystal Dynamics
Publisher(s)  Eidos Interactive
Director(s)  Eric Lindstrom
Producer(s)  Alex Jones
Designer(s)  Harley White-Wiedow
Programmer(s)  Rob Pavey
Writer(s)  Eric Lindstrom
Toby Gard
Composer(s)  Troels Brun Folmann
Colin O'Malley
Series  Tomb Raider
Platform(s)  OS X
Microsoft Windows
N-Gage 2.0
Nintendo DS
PlayStation 3
PlayStation 2
Wii
Xbox 360
Release

NA: 18 November 2008
EU: 21 November 2008
AU: 5 December 2008

PlayStation 2

EU: 23 January 2009

NA: 3 March 2009

Genre(s)  Action-adventure
Mode(s)  Single-player

Another new design element was the "adrenaline moments". Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.

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