Tomb Raider: Underworld \ Gameplay - Beginning | Xbox 360
747 views · Published 10 January 2016 · 4:22 · Indexed 8 November 2026
Channel: ƒ r u 7 7 y · 2016 · Gaming
Tomb Raider: Underworld is an action-adventure video game, the eighth instalment of the Tomb Raider series, following character Lara Croft. The story continues from the events in Tomb Raider: Legend as a direct sequel, but also addresses unexplained plot elements by association with Tomb Raider: Anniversary. Underworld was released by Eidos Interactive for the Xbox 360, PlayStation 3 and Microsoft Windows, in North America on 18 November 2008, Europe on 21 November 2008 and Australia on 5 December 2008. On 14 June 2012, Underworld was released on the Mac OS X by Feral Interactive. It is the third game in the series to be developed by Crystal Dynamics and is also the first Tomb Raider game to be released on the PlayStation 3. Developers implemented new features into the gameplay, such as the dual-target feature and an upgraded inventory system, using an Active Sonar map and a multi-purpose grappling hook. The game also features a hint system and a new melee combat system where Lara has the ability to battle her opponents using kicks and grapple pulls. Downloadable content was also released exclusively for the Xbox 360, where the player takes control of Lara and her doppelgänger in two new chapters. The PlayStation 3, Xbox 360, and PC versions of Underworld received mostly positive reviews. Critics generally praised the environments, Lara's motion captured movements, story, puzzles, exploration, graphics and the less linear style of gameplay, although some criticism was directed at its "haywire" camera angles and "dodgy" combat system. The PlayStation 2 and Wii versions received mostly mixed to negative reviews. Most cited these versions as having medium to poor graphics; being oversimplified; "dumbed" down; and bugged, especially the PlayStation 2 version. On 27 February 2009, Eidos announced that the game had sold around 2.6 million copies worldwide. On 22 May 2009, Tomb Raider: Underworld was re-released as part of the Xbox Classics and Platinum Range lines for Xbox 360 and PlayStation 3, respectively. Underworld, along with Legend and Anniversary, was included in The Tomb Raider Trilogy compilation, which was released in March 2011 for the PlayStation 3. Tomb Raider: Underworld is a single player, action-adventure video game. The game is presented in third person perspective, where the player takes control of Lara Croft. Lara's environment reproduces a more "interactive world that reacts and remembers", such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground is washed away by rain, the bodies of the foes she encounters remain where she killed them, and any destruction to the environment she causes is permanent. According to creative director Eric Lindstrom, this is "to not only reward the player for the effect they're having on the world, but to give them navigational aids." The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a "hybrid lighting model that combines dynamic lights with carefully created light maps" and a weather system that changes the environment, for example, "If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip," which makes "the environment her adversary" for a large part of the game. Developer(s) Crystal Dynamics Publisher(s) Eidos Interactive Director(s) Eric Lindstrom Producer(s) Alex Jones Designer(s) Harley White-Wiedow Programmer(s) Rob Pavey Writer(s) Eric Lindstrom Toby Gard Composer(s) Troels Brun Folmann Colin O'Malley Series Tomb Raider Platform(s) OS X Microsoft Windows N-Gage 2.0 Nintendo DS PlayStation 3 PlayStation 2 Wii Xbox 360 Release NA: 18 November 2008 EU: 21 November 2008 AU: 5 December 2008 PlayStation 2 EU: 23 January 2009 NA: 3 March 2009 Genre(s) Action-adventure Mode(s) Single-player Another new design element was the "adrenaline moments". Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara. NO COMMENTARY Pure Gameplay Let's Play How to Streaming Twitch Walkthrough Playthrough Review Nintendo Microsoft Sony Apple Google Steam iPhone iPad iOS Android Wii U 3D 3DS DS Xbox One 360 Playstation PS PS1 PS2 PS3 PS4 PS5 PSP Portable Vita Console PC Mac Windows OSX Live PSN 2160p 1080p 720p 2K 4K HD HQ 60 FPS Demo Beta Singleplayer Campaign Multiplayer Solo Coop Achievement Trophy 100% #fru77y
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