XNA Hobby Project: Texturing and lighting

151 views · Published 12 December 2009 · 1:36 · Indexed 19 October 2026

Channel: Eniko · 2009 · Gaming

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Just a quick video update of my hobby project. Added normals to the mesh, and made it lit and textured. Added a quicky water plane for no particular reason. Looks nice though.

Next step will be to toss BasicEffect out on the street and write my own shader. That way I can procedurally render cliff faces on sheer surfaces, by blending in more rock texture as the normal's Y component gets smaller.

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