Tokyo Xanadu eX+ - Moonlit Garden | Infinity Calamity Mode
320 views · Published 25 August 2018 · 15:10 · Indexed 23 September 2026
Channel: Xaldin007 · 2018 · Gaming
For this dungeon we get Sora in the party so we finally have 3 people to roll with. Sora doesn't bring anything special to the table, but she can be effective if used correctly. She has a really fast combo so you can dodge easily if you're good enough. The game praises her air attacks so I buffed that for her and spammed it, but spamming air attack as opposed to power or ranged isn't as effective. So it ended up not being the best set up for her, but oh well. I don't use her beyond when she's required anyways. A good set up for her would be one to improve her dodging and make her all around better like Basara or just improving her base damage. This dungeon has some slippery ground, which can be a bit hard to control. However you can use the roll to shift your momentum and help control where you're going. Jumping also obviously removes and of the sliding effect. You loop back in this dungeon a lot so if you want to keep your combo up, you may want to leave some boxes around so you can destroy them later when you pass through the area again. Just check for any locked doors to know where you should leave a few boxes. Also, I should mention how useful keeping the combo up is. For every 100 hits in your combo you have, your characters will gain a 10% power increase (assuming you have the appropriate ability leveled up which you should by this point) and that will stack up to 50% maximum. So you could potentially be hitting so hard you dish out 1.5x your normal damage. Also, Asuka is really good for building your combo since her ranged attack can be spammed and it hits 6 times at once. Just another thing Asuka has going in her favor lol. The boss is a bit more difficult than the previous ones. It's claw swipes are its basic attacks and easily avoid but it has a few projectiles as well. One is a straight line shot that can be evaded pretty easily. Another is a shockwave that trails along the ground and homes in on you. This can be tricky to avoid so you have to time your roll well. It can also make a 360 AoE shockwave but you can see it coming a mile away and can easily be evaded simply by dodging. If you wail on him he'll slump over and expose his core, which is weak to the Wind element. This means Sora can deal some bonus damage her if you switch into her. Just watch out for when he gets back up because his next attack will be a massive shockwave that hits multiple times and encases him in a shield. This shield blocks all ranged attacks suddenly making Asuka's attacks useless. So you'll want to get in close and use a power attack to break the shield, then continue the barrage. I still say the second boss is harder than this one just because it hits harder but it's still a decent threat.
More from this channel
-
9:52
Dynasty Warriors 8: Skirmish at Guandu - Co-op Hard Difficulty HD
-
10:29
Dynasty Warriors 8: Battle of Yiling - Shu Forces - Co-op Chaos Difficulty HD
-
11:58
Dynasty Warriors 8: Battle of New Hefei Castle - Wu Forces - Co-op Chaos Difficulty HD
-
20:29
Final Fantasy XIV: A Realm Reborn - Boss Fight: Garuda HD
-
4:45
TRINITY: Souls of Zill O'll OST - 04. Gladiators
-
4:21
TRINITY: Souls of Zill O'll OST - 05. Trial by Fire
-
1:12
Yaiba: Ninja Gaiden Z OST - 8. Somewhere Ambience 1
-
0:19
Yaiba: Ninja Gaiden Z OST - 42. Zombie Local 69