Let's Play Guild of Dungeoneering 54: Eye on the Prize
3,400 views · Published 16 December 2015 · 17:23 · Indexed 6 November 2026
Channel: Kikoskia · 2015 · Gaming
One of the changes they made that I think is really good are the battle scars your dungeoneers get as they go about adventuring and getting loot. While most of them are detrimental not all of them and some are a double-edged sword you can potentially work around. What it does do is give certain dungeoneers a limit to how much they can do before things begin to get too difficult. It does stop you from constantly using the same dungeoneer to defeat dungeons as eventually the battle scar will be such that you'll lose and then be forced to pick a different dungeoneer. The exception to this is the chump, of which there is an unlimited supply with no cooldown for recruiting more. After all, in theory you could recruit no other dungeoneers if you wanted and when you lost that dungeoneer the guild would simply wait for another to arrive rather then go off exploring dungeons with nobody.
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