5. (60* FPS Genesis) Ravencroft - Spider-Man
100 views · Published 24 January 2016 · 14:07 · Indexed 25 September 2026
Channel: WhiteKhakis · 2016 · Gaming
https://www.youtube.com/playlist?list=PL7IEN-HGlR47Ajp9sD92CD03l-PbqMUXZ Time to break into "totally-not-Arkham-Asylum" and see who the mastermind is behind the breakout by... breaking into his cell? *NOTE: This game itself was programmed to output in mostly 30 fps. There may be some instances that are 60 fps, however. Hey, there! This is a series that'll be featuring the Sega Genesis at 60 frames per second captured on the original system! Why? Well... have you ever watched an older game on YouTube and noticed the main character turn invisible when hit, or some other such nonsense? That's because some older games use some ridiculously high speed flicker effects to achieve those crazy hitflashes on bosses or that "ouch I'm hurt!" flicker! These are not displayed properly at 30 fps, but now that we're able to upload at 60 fps we can see all the special effects that older games would use! (They'll be smoother, too!) ---- Alright, so, I didn't remember that you've got to clear an area of enemies (even though they keep respawning) to activate elevators. Why you would think this is so, I don't know. I especially like the one where the machine-gun toting maniac doesn't appear until you backtrack! The last room is where you use the keycards (which is helpfully explained in the manual the order of entry) from top to bottom. Of course I simply jump straight down, because, y'know -oops. At least the cards are color coordinated by name (Omega = Orange, Beta = Blue, Gamma = Green, and uh... Upsilon = Yellow. Well, ALMOST color coordinated!) It's best to just ignore all the enemies in this last room and hope they off each other, to be honest. Aaand finally with a roar that sounds like some kinda crazy power chord in a metal band that is so intimidating all the other enemies instantly are defeated... the reveal! It's, uh... Venom! Cool, I guess! Unlike the "insta-hurt-you" that's in the way when you drop in! He's a really big pain in the butt unless... you end up cheaping him out like I did. I was totally worn out at this point and bear in mind that he's immune to most of the attacks most of the time. Anyway, yay! We won! We're rewarded to a pretty cool cast call which tells you the epilogue for each in the Rogue's Gallery. ...I didn't remember Rhino's being quite so terrifying, yeesh~ OH. Also of note: This final sequence is the only instance I know of where the game is running in 60 frames per second! For the sprite animations. Thanks for watching folks! I'll try and dig something up more frameful next time! --- (Read the Game Summary in early videos in the playlist - Omitted for space.) ----- Some additional notes for those technically inclined: This was captured from an original Sega Genesis system via composite output along with stereo sound to get as authentic a recording as possible. The Genesis used is one of the "good" models with proper sound and video output. Genesis can also output an RGB signal which is clearer, but I vetoed the idea because it breaks the dithering effect (color blending and transparencies) as seen here: http://retro-sanctuary.com/comparisons%20-%20differing.html Also, the vast majority of people could not use the RGB signal even if they wanted to, so the experience they remember would be the composite signal as shown in this video. There are a couple things to note about the quality of the video, however. Sega Genesis has a very dirty video signal that often "breaks" attempts to capture it with a capture device. The capture device I use is considered one of the most capable when it comes to older systems, but the Genesis' video signal still introduces some inconsistencies. These usually manifest where there are extremely thin lines in game, mostly the text, and in some other places as well. As a whole, it is more than manageable, but it is worth noting. Also, the original sega genesis resolution is, in essence, 240p at 60 frames per second. To take advantage of YouTube's higher bitrate offerings and to enable 60 fps I need to upscale that resolution to 1080p. There is also a step of video deinterlacing before that to create crisp video. That is a significant amount of video processing to the image, so I want to note that here as well.
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