Modular Textures in Unity, Part 8: Handling Different Layer Sizes
2,067 views · Published 14 June 2016 · 27:46 · Indexed 19 October 2026
Channel: Board To Bits Games · 2016 · Science & Technology
Learn to make custom textures at runtime by combining pre-made image assets into one Texture2D asset. Useful for procedurally generating graphical content as well as customizable content (e.g., custom player avatars). Fixing some bugs that arise when different layers have different sizes. Accounting for width and height of layers, plus how to handle layers that are too small or too large for the final texture. Support Board to Bits on Patreon: http://patreon.com/boardtobits Check out Board To Bits on Facebook: http://www.facebook.com/BoardToBits
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