BBCP: Throw overdrive combos from any position
423 views · Published 8 April 2014 · 1:34 · Indexed 19 October 2026
Channel: BananaKen (バナナケン) · 2014 · Gaming
All of these are pretty reasonable to do in a match except for the second one, the timing is pretty subtle on the graviton and changes easily with the spacing. However, you can just do the third one instead which still does a ton of damage. All of these have a reasonable window for releasing Golden Tager and still getting tons of damage. Note that the last combo I don't get the max possible charge and still do 8919 (max is 9719). Some notes for each combo: 1. Delay the B Bunker a little bit, the rest should be easy 2. 6D right as they reach the peak of their float, kind of hard. 3. Make sure you wait a little before you 5A,5B. The fireball you use at the end can vary from character to character. vs Kokonoe you do the B version. 4. Do 6D, 236B quickly and it'll comes out consistently 5. Same as 2, just less time to charge. 6. The initial 9D can sometimes float them too high, you want to use 9D right as the shockwave appears on the wall to get the right height.
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