Creating a cannon mechanic with MayaLT and Unity3d - Part 2
1,256 views · Published 23 December 2018 · 30:06 · Indexed 18 October 2026
Channel: Dilmer Valecillos · 2018 · People & Blogs
In the previous video, I walked you through creating a “Cannon” in MayaLT and then importing the MayaLT exported FBX model into Unity3d. In this video, I go through few fixes we need to make to the “Cannon” before moving into implementing the “Cannon” mechanics. The fixes made here will help us in having corrections to naming in materials, correction in sizes, and we will be adding directional arrows to control the “Cannon” for touch and desktop type platforms. *** DO YOU WANT TO RENDER A SCENE LIKE THIS? MY RECOMMENDED VIDEO CARDS *** - EVGA GeForce RTX 2080 XC GAMING - https://amzn.to/2K7MGZi - MSI GAMING GeForce RTX 2060 6GB - https://amzn.to/2MmTQvw - Gigabyte GeForce RTX 2070 Windforce 8G Graphics Card - https://amzn.to/2MdujEU - Gigabyte GeForce RTX 2080 Windforce 8G Graphics Card, 3X - https://amzn.to/2EzGo0Y - EVGA GeForce RTX 2080 Ti FTW3 - https://amzn.to/2HFaHoP If you want to learn 3D modeling in conjunction with Unity3d and also how to implement a mechanic then this is the video for you! Indie game development takes a lot of time and this video shows how we had to fix few things we modeled in our previous video, the main reason is because we don’t know how things will work until we bring them into the game engine. If you missed the previous video check it out at: https://www.youtube.com/watch?v=s9vblES-Vbw Get realtime indie development tips from me in Twitter https://www.twitter.com/dilmerv Subscribe to my indie development videos & game releases newsletter https://www.dilmergames.com Blog about Indie development and startup https://www.dilmergames.com/blog
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