[Desafío/Challenge #48] MegaMatute "Checkmate"
792 views · Published 27 March 2009 · 3:32 · Indexed 18 October 2026
Channel: MegaMatute · 2009 · Gaming
Desafío enviado por jllc16 Challenge sent by jllc16 --- Defeat Kingman V3 (Kingman Beta) Battle restrictions: you can only move like the chess horse, in a L your first move should be moving right and then use Slowgauge the Chess chips must be used before Kingman uses his Plan B move. must escape from "Checkmate" attack, if he use it (in other words you can't take damage) you must choose a pattern of moving, or clockwise or no-clockwise when you attack if you are clockwise you must invert, the same goes to no-clockwise movement (except buster) if you are trapped (if Kingman manages to use area steal twice), then you are allowed to use only one P.A. style used must be in lower level (you must use a style), and it must not be bug style. must trap Kingman with anything that you want and then deleting it (in other words use the "checkmate" move XD) folder restrictions: no boomer, yoyo, or any that has "bomb" on its name no multi-hit no giga or mega class only 6 freezing-time chips (slowgauge included) slowgauge as regular no areaSteal or metagels only one gutspunch and one guts strenght can only have one P.A. that PA can't give a invisible state no chips above 200 attack (exception for custom chips) NC restrictions: no "breakcharge" can't have parts that require a mod code buster bug HP must be under 700 NC customizer must be at its lower level (4x4) --- Nota: Usé todos los chips de ajedrez. Creo la torre y el peón son chips defensivos (el peón no ataca cuando lo colocás en el campo), y el caballo es un chip ofensivo. Por eso es que no cambié mi movimiento después de la torre y el peón pero sí después del caballo. ¡Este fue un desafío fantástico! Requiere MUCHA concentración. Moverse como un caballo hace las cosas más difícil, porque mi posición final siempre está determinada por mi movimiento y a veces tuve que moverme dos veces para evitar el ataque de los peones. Kingman Beta no es un navi difícil. Si colocás algo entre los peones es fácil de vencer. Por suerte coloqué todos los chips de ajedrez, por lo que esta batalla fue como un juego de ajedrez :) Note: I used all chess chips. I think that rook and pawn are defensive chips (pawn doesn't attack when you place it on the field), and knight is an offensive chip. That's why I didn't change my movement after rook and pawn but I did it after knight. This was a fantastic challenge! It requieres A LOT of concentration. Moving like a horse makes things harder, because my final position is always determinated by my movement and some times I had to move twice to avoid pawns attacks. Kingman Beta is not a hard navi. If you place something between both pawns he is easy to defeat. Luckly I placed all chess chips, so this battle was like a chess game :) - Dificultad / Difficulty: 8/10 - Intensidad / Intensity: 7/10 - Originalidad / Originality: 10/10 - TOTAL: 25/30 ¡Gracias jllc16! Thanks jllc16!