Daily Dare 2016 Day 14: Darigan Dodgeball [Double Dare] - Beating AAA's score of 1750 pts

348 views · Published 26 April 2016 · 3:51 · Indexed 4 October 2026

Channel: Diamond1234 · 2016 · Gaming

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Double Dare means that if you beat AAA's Score, you will also get the prize for beating Abigail's Score.
http://www.thedailyneopets.com/daily-dare/11-18-2016/
http://thedailyneopets.com/neopets-games/darigan-dodgeball

Oof, this game is hard. I beat it only once off recording and this is a stressful game. Just like Ice Cream Machine (ICM), you have to make sure the Darigan Kiko doesn't get hit by the spiky balls of death (that's some intense dodge-ball). However, unlike ICM, you also need to watch out for the walls as well because when you touch them, you die. You must grab the Darigan Kiko using your mouse and keep holding on. If you let go, you die. Also, play with a mouse, this thing will be impossible with a touch-pad!

Since you need to hold on to the mouse, keep in mind that if you let go over the 'Send Score' button, you'll accidentally submit that score, so keep holding the mouse until it's not hovering over the 'Send Score' button if you want the 1750+ score to show up in your high scores and get NP for it. Luckily, even if you accidentally submit your score 3 times, you get still send a score for the Daily Dare and have it count as beating AAA, so no worries there. Also make sure that ever 3 scores sent, refresh the game otherwise there's an error that doesn't send the score.

So a breakdown of the balls,
Blue Spikes Ball and Bent Spikes ball are both medium sized and are the fastest spiky balls. They are REALLY quick, so keep an eye out for them when they head toward you!
Buzz-saw Ball is pretty slow, but it is the biggest spiky ball. So keep your distance if you can.
Brown Muddy Spiky Ball is the smallest and slowest spiky ball. Since it is small, you might miss it when you are keeping an eye out for the rest and it'll kill you, so make sure something small and brown isn't incoming on you!

Your goal here is to last 17.5 seconds to beat AAA's score of 1750.
Make sure you know what gaps between balls you can squeeze through and which ones you can't and how far away each ball combination needs to be from each other to slip between them.

So the only real advice I can give you is give your entire concentration on the game, pay attention to the balls and the walls (and where you are), turn the Sound effects off since they can be grating (and might make you mad if you get really pissed about dying), and notice that the way the balls fly off indicates a pattern. 

At first when you start off, it seems like the way the balls fly off is randomly generated, but play this game for long enough and you'll notice that eventually the way the balls will bounce around the screen is familiar. It's a pattern that you can use to know where and how to dodge through the balls and not get hit before 17.5 seconds!
For example, some patterns to watch out for, like the one where all the balls come at you at the start or two balls diagonal to each other come at you, or the one where the two balls at the top come at you and corner you in the bottom left corner; all of which end in an instant death since you can't dodge fast enough. 

Unfortunately, this game requires practice to beat, so to figure said patterns and which ones work for you, you have to play it and get used to it.

I played this game on both Google Chrome and on Internet Explorer 11, and it felt faster on Internet Explorer 11 personally.

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