World, Film, Game: the transmedia storytelling of Golf Club: Wasteland - Unite LA
3,109 views · Published 3 December 2018 · 50:28 · Indexed 11 October 2026
Channel: Unity · 2018 · Gaming
Golf Club: Wasteland started with the concept of a post-apocalyptic world in ruins that turned into a playground for the ultra-rich. Only after they developed the world did they design the game, story, and music videos using the same assets and tools within the Unity framework. Closer to a virtual film set with real-time rendering, the experience across multiple media remains cohesive creatively and in terms of the pipelines for different outputs. Hear an overview of the development process for the latest music video from the soundtrack, followed by a look at the workflow, directing, camera scripting, and editing. Speakers: Igor Simic (Creative Director) and Ivan Stankovic (Head Programmer) - Demagog Studio Learn more: https://unity.com/solutions/film Help us caption & translate this video! https://amara.org/v/oLFl/
More from this channel
-
49:32
Unite 2012 - Developing Content for the Unity 4 Animation System
-
24:40
Unite 2012 - Union : The places your games will go
-
2:25
A chat with BetaDwarf CEO Steffen Kabbelgaard at Unite Nordic 2013
-
2:12
A chat with Jaakko Haapasalo from Rovio at Unite Nordic 2013
-
2:29
A chat with Thomas Lund of Full Control at Unite Nordic 2013
-
34:56
Unite Nordic 2013 Talk: Building a Local Community While Building Oliver and Spike
-
2:37
Unite 2013 - interview with Valentin Simonov, chief interactive officer at Interactive Lab
-
7:11
Unite 11 Deep Scene Inspection and Advanced Reflection Techniques