Modders On Modding: Modelling an object in 3ds Max, Part 1
1,168 views · Published 19 December 2014 · 37:28 · Indexed 1 November 2026
Channel: Gul Survives · 2014 · Gaming
As a coder, I've never really tried my hand at modelling and texturing so I thought I might explore this a little bit with you. Hopefully we'll find as we go along that even a complete amateur like myself is able to use the tools to make something we can import for use in a game or modification. We'll be using a technique called box modelling for this, which is starting with a basic shape and manipulating it into the object we want. If anyone has any tips on this for me to use in the next part, please let me know in the comments below, as I'm hoping we can all learn something together in this process.
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