3. (60 FPS Genesis) Curse of the Dead Ships - Comix Zone
215 views · Published 20 January 2015 · 16:48 · Indexed 8 November 2026
Channel: WhiteKhakis · 2015 · Gaming
Please pick the 720p60 or 1080p60 resolutions to play back in 60 frames per second. (Internet Explorer, surprisingly, appears to be the best browser for playback.) Playlist: https://www.youtube.com/playlist?list=PL7IEN-HGlR468zXX28Y56h4VcLUIvmmls Last set of comic book pages! It's a pretty solid set of challenges, here. Lots of restraint in punching non-punchables in lieu of explosives in the final area, and the boss is more of a puzzle rather than a straight up fight. Just be quick so's you can save the girl! Aaaand then the ending is the ultimate "and they lived happily ever after" bit ever. I mentioned it in my 30 FPS upload from another time, but this is basically the ultimate Mary-Sue/Self Insertion adventure. I mean seriously, Sketch. I GUESS he did save the world and all, so we can cut him a little slack. Catch you on the flipside, folks! ------ Hey, there! This is a series that'll be featuring the Sega Genesis at 60 frames per second! Why? Well... have you ever watched an older game on YouTube and noticed the main character turn invisible when hit, or some other such nonsense? That's because some older games use some ridiculously high speed flicker effects to achieve those crazy hitflashes on bosses or that "ouch I'm hurt!" flicker! These are not displayed properly at 30 fps, but now that we're able to upload at 60 fps we can see all the special effects that older games would use! (They'll be smoother, too!) ---- Welcome to the Comix Zone! Sketch Turner is your super stereo-typical nerd-cool artist dude guy who dresses like a background "cool" thug. Also has a ponytail! In any case, he gets SUCKED INTO HIS SUPER COOL POST APOCALYPTIC STORY! And now he has super punchy-kicky powers! Neato! What's not so neato is that the main villain of his story is now sorta-kinda in the real world playing artist. I say sorta-kinda 'cause he has to kill Sketch Turner first before he can fully manifest. Probably wants to take over a non post-apocalyptic world, I figure. I don't think he knows how to work an eraser, so we should be safe for a while! I did upload this once before, I believe, but now it's in super smooth 60 fps! Gotta make your way through the panels and (at some point) save the girl! You get various items along the way to help, and your buddy Roadkill! Yeah... that's his name. At least he's a rat, so it sorta fits. What doesn't fit is that now he has electrical powers. *BZZT*! It is a fairly confined game, but you do get choices in the direction you can jump panels, so that's a bit of replay there, yeah? Apart from that, it's a fairly solid n' fun beat'em up! ----- Some additional notes for those technically inclined: This was captured from an original Sega Genesis system via composite output along with stereo sound to get as authentic a recording as possible. The Genesis used is one of the "good" models with proper sound and video output. Genesis can also output an RGB signal which is clearer, but I vetoed the idea because it breaks the dithering effect (color blending and transparencies) as seen here: http://retro-sanctuary.com/comparisons%20-%20differing.html Also, the vast majority of people could not use the RGB signal even if they wanted to, so the experience they remember would be the composite signal as shown in this video. There are a couple things to note about the quality of the video, however. Sega Genesis has a very dirty video signal that often "breaks" attempts to capture it with a capture device. The capture device I use is considered one of the most capable when it comes to older systems, but the Genesis' video signal still introduces some inconsistencies. These usually manifest where there are extremely thin lines in game, mostly the text, and in some other places as well. As a whole, it is more than manageable, but it is worth noting. Also, the original sega genesis resolution is, in essence, 240p at 60 frames per second. To take advantage of YouTube's higher bitrate offerings and to enable 60 fps I need to upscale that resolution to 1080p. There is also a step of video deinterlacing before that to create crisp video. That is a significant amount of video processing to the image, so I want to note that here as well.
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