XmodelUtils lighting with textures

848 views · Published 13 March 2012 · 0:55 · Indexed 16 October 2026

Channel: TomC · 2012 · Gaming

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I only use the colormap in this shaders lighting calculations. which is why it has a 'phong' look.

I will add in option to load spec + normal maps and they will be used in the lighting :D

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