NEW DML CLAN UPDATE RELEASED! NEW CLAN LEAGUE RANKS, NEW DRAGONS AND EVENTS COMING SOON!
2,889 views · Published 12 July 2017 · 14:53 · Indexed 6 November 2026
Channel: quackalakes · 2017 · Gaming
YO! So the new update for DML has been released on all platforms! This new update focuses heavily on new CLAN features! So there is now going to be clan rankings, new dragons, new legendary clan dragons and all sorts of other hidden goodies! Here is all the info C+P'd from the DML Facebook page: What is new in the update? 1. The Clan League System Reach higher leagues for better rewards and glory! Introducing a league layer over both Clan Race and Clan Siege Events to enhance matchmaking accuracy and offer a long-term goal for competitive teams. Introducing 3 Clan Leagues initially, assigning clans to their fitting place according to their power level. The Grand Opening of League 4 and 5 comes later with the progression of the players. Exclusive prizes await you here! Maximum Clan Leaderboard size: 100. New frames for Clan logos (Unlocked only in League 3) 2. The Clan Siege Event Siege the enemy castle! Clan Siege is a new type of event for Clans - in addition to the Clan Dragon Race. The goal of the first phase is to destroy all of the defending towers and reach the enemy Clan Dragon. The second phase of the event is fighting the enemy Clan Dragon. Attacking the enemy Clan Dragon becomes available only if all 5 towers around it have been destroyed previously. Enemy Clan Dragon appears in front of the Clan Fort during the event. 3. And much more... Gold collector! Yay! New Clan Quests - based on community suggestions. collect dungeon token. collect gold from mines. conquer mines. Introducing 1 new upgrade level for boss habitats. The Gold Collector is now available for any player with an active VIP! 4. Minor changes and fixes Fixed bad dragon part numbers being shown on the card pack opening screen when the user receives multiple packs at once. All screens showed numbers as if all other packs were already opened, giving the impression that there was no progress for dragons that were in multiple packs. Poison Skill Fix: There was a bug with the infection effect, poison and creeping shadow effects are intended to be stackable only from different sources, but when a dragon fainted with an infection on it and spread it to the other dragons the source was the ally dragon that fainted. Now it's fixed and the source is the enemy dragon that put the infection on the dragon in the first place. Improved the precision of health points and damage calculations for very high-level dragons. Fixed some Enchanted Potion effects having double negative signs on their floating text when they are used with high level dragons. Fixed trained dragons having fewer health points in Arena using boost than intended. Optimised opening screens with many dragon cards (Dragon Codex, dragon selector screens, ruin screens, etc). Fixed dragon portraits loading slowly when switching between screens with many dragon cards. Fixed VIP text not being localised in many places. Added small animation to vertical dragon selectors when a dragon is selected instead of snapping it to the center instantly. Clan creation level limit is increased to 30, players can still join clans from level 25. Collect icons are hidden when placing a hatchling/moving a dragon. Fixed a crash that could occur in Castle Event when the user is idle for a period of time in one of the rooms. Fixed level 80 legendary dragons which have max enchantment level and have perfect training getting into Enchantment League battles alive with low health points when they should be only available for reviving.
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