Oculus + Kinect + horrible code = horrible night vision goggles

804 views · Published 20 October 2013 · 1:49 · Indexed 22 September 2026

Channel: Nevyn Bengtsson · 2013 · Science & Technology

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So I wondered, what would happen if you put a Kinect on an Oculus? A few hours before bed-time on a Sunday evening, I combined Oculus + libfreenect + SceneKit + https://github.com/BradLarson/OculusRiftSceneKit + some truly atrocious code. Using quads to render a point cloud? how could anyone even consider such stupid code? The result is not pretty.

It's incredibly claustrophobic to have such noisy, low-signal and low-res vision. Fascinating feeling. Maybe inspiration for a game somehow?

Only piece of usable code is a pretty nice ObjC wrapper around kinect point cloud data: https://gist.github.com/nevyn/7075056

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