Mass Effect 1 - FINAL BOSS FIGHT Saren Guide ME1 Ending Gameplay
1,384 views · Published 8 March 2017 · 27:46 · Indexed 25 October 2026
Channel: ƒ r u 7 7 y · 2017 · Gaming
Fighting Saren Full tactics for fighting Saren can be found in his article, but the executive summary is fairly simple: fill him full of holes. Because of the platform again, he is immune to most biotic powers, however tech and combat powers still have an effect. Stay in the cover you start in because there really isn’t any other good cover around. Eventually when Saren takes enough damage he falls from the platform and crashes through the skylights of the park below. The Big Decision Note: This is the absolute last chance you have to make a manual save so take advantage of it. Walk up to the Control Terminal and Shepard pulls out an Omni-tool and uploads Vigil’s data file, which gives control of all the Citadel’s systems. One of your squadmates says to open the arms, quickly, while the other says to get a comm channel open. As Shepard gets the comm channel open the first thing is a mayday call from the Destiny Ascension. Their shields are failing and their engines are offline, they also mention that the council is on board. Then Joker cuts in and hopes that he is contacting the Commander. Respond and Joker will say that he is sitting in the Andura sector with the entire Arcturus Fleet and that they can save the Ascension if Shepard opens the Relays to the Citadel. Your squadmates have a few comments on that note. One says to let the Council die because of what they have, or rather haven’t done for humanity. The other will counter that the situation is much larger than humanity and that Sovereign is a threat to the entire galaxy, the first squad member counters with because of that, saving the Ascension will waste reinforcements. Make your choice and be prepared to live with the consequences. MassEffect 2008-08-13 12-37-43-71 Paragon Option: If Shepard orders the Alliance to save the Ascension; the Alliance Fleet, led by the Normandy, screams through the relay and Admiral Hackett orders all Alliance ships to save the Flagship. Alliance vessels open fire on the geth ships attacking the Ascension, and while they take some casualties, they do manage to destroy the remaining geth ships. Joker radios that the Ascension is all clear and when the Citadel’s arms open, Hackett orders all remaining ships to focus their fire on Sovereign. Renegade Option: The Alliance fleet comes through the relay but Hackett orders all Alliance ships to hold back. The Ascension opens a comm channel to the Alliance fleet, however they close the channel. The Ascension is destroyed by the geth as the Alliance Fleet passes by. The Citadel’s arms open and Hackett orders all remaining ships to open fire on Sovereign. The scene shifts back to the Council Chambers and Shepard orders the squad to make sure Saren is dead. They jump down and one walks up to the corpse and pumps another shot into it, while the other radios that Saren is dead. However the station suddenly rocks and red lightning bolts are seen all around. Saren’s body becomes infused with the bolts and an explosion sends your squadmates against walls. The platform Shepard is standing on drops and dumps the Commander into the field below. Meanwhile the implants in Saren’s body come to life and strip away the flesh that covered them. Eventually all that is left is a metal skeleton that jumps out of sight. The Final Battle Saren Husk When you regain control begin moving instantly because this is a fight of maneuverability and not from cover. There is no good cover around, and you can’t be behind any for very long so just keep moving. The bigger set of rocks to the upper left can provide temporary cover against most of Saren's attacks if you need to heal and recharge, but you won't be able to damage Saren very quickly from there. This reincarnation of Saren is much like a Geth Hopper and jumps around frequently. Powers like Throw and Lift are a great help because they can keep him off balance allowing you to pepper him with bullets. The thing is to keep on the move because he keeps jumping and using abilities such as carnage, assassination, overload, sabotage, and damping. Keep moving until Saren's husk is down to 25% health. At that point, a short cutscene plays showing the remains of the Citadel Fleet attacking Sovereign in space. However apparently Sovereign is growing desperate or getting annoyed because it returns fire and just one shot severs an Alliance cruiser in half. NO COMMENTARY GAME-PLAY #fru77y Video Games Guide Solo and Coop PLAYTHROUGH Complete Campaign Story 100% WALK-THROUGH Puzzle Solution LET'S PLAY https://www.youtube.com/c/fru77y
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