UDK Destroyable lightbulb constraints lights / shadows an particle effects, Kismet

3,261 views · Published 2 March 2012 · 3:21 · Indexed 25 October 2026

Channel: v8matey · 2012 · Gaming

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This is a ripped map from Red Orchestra that doesnt use textures and is used for particles and physics testing.
This map I've added a skel mesh lightbulb, with togglable spot light and shadows.
It will also take damage by a placed trigger, particle sparks emitter with collision player and floor, add v1 dirty lens flare, light has cable constraints and swings during hit or spark, has changable material, emissive yellow / white to a transparent glass materials. SET ScalarParam with kismet.

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