Warhammer: End Times – Vermintide \ Xbox One X Gameplay
490 views · Published 8 December 2017 · 10:33 · Indexed 22 September 2026
Channel: ƒ r u 7 7 y · 2017 · Gaming
Warhammer: End Times – Vermintide is a first-person video game developed and published by Fatshark. The game is set in the Warhammer Fantasy universe. It was released for Microsoft Windows on October 23, 2015 and was released for PlayStation 4 and Xbox One on October 4, 2016. The game is multiplayer-only, and its structure is similar to Valve's Left 4 Dead series. Set in the End Times, players can team up with three other players to fight against the Skaven, a race of rodent-like monstrous creatures, in the city of Ubersreik. At the end of each match, the players are given the opportunity to roll dice, which determine the weapons they will receive as reward. The development of the game began in early 2013 in Fatshark, after the company came to an agreement with Games Workshop. Games Workshop also collaborated with them to ensure the game is faithful to the Warhammer franchise. The game was self-published as they wanted to maximize their creative freedom. It was labelled by PC Gamer as the best game of Penny Arcade Expo. The game received generally positive reviews upon release. Critics liked the game's gameplay, progression system, visuals and map design, while criticizing the game's balancing issues and occasionally technical issues. The game was supported by both paid and free downloadable content and sold 300,000 copies within a month. A sequel titled Warhammer: Vermintide 2 is due for release in 2018. Warhammer: End Times - Vermintide is a co-op-focused first-person shooter action video game set within the Warhammer universe. Set in the End Times, players can team up with three other players to fight against the Skaven, a race of rodent-like monstrous creatures, in the city of Ubersreik. Players can choose from five different heroes — the Witch Hunter, Empire Soldier, Dwarf Ranger, Waywatcher and Bright Wizard. The five heroes have different skills. Some are more efficient in performing ranged attacks such as using firearms and arrows or casting magic, while some are more capable in using melee weapons like swords. At the end of each level, players will be awarded loot, such as trinkets and weapons. They also gain experience points to unlock weapons and are given the chance to roll dice. The dice players roll will determine the new gadgets they will receive. Different characters have different loot, and at high difficulty, the amount of loot rewarded is greater. The company had experimented with games like Escape Dead Island and Krater, and realized that among all the genres, the team are most capable in developing multiplayer games with co-operative gameplay, and they decided to specialized in it. Vermintide's main focus is co-op, and most gameplay features are built to enhance the experience and its replayability. According to the team, it is a game about surviving the apocalypse in the End Times. Therefore, they incorporated elements from Left 4 Dead in which players must work together to achieve success. Loot is given to players only when the main quests are completed. The team made this choice because they thought they should not award players for their mistakes. Enemies are designed to spawn in vast number, as the team thought that such large quantity can help these enemies to become the "perfect enemy for a co-op game". However, despite being co-op focused, players cannot play as typical fantasy characters like healers. Therefore, Fatshark decided to name these characters "heroes" instead of "classes". The game's gameplay is a combination of melee gameplay and gunplay, which the team thought can craft a "visceral" experience for players. In order to prevent players from rushing through levels and pick on every enemies, they included enemies that should be evaded, such as some of the Elite units, and gameplay segments where players should carry out stealth. They hoped that through this approach, players can think and plan their moves accordingly and ultimately work together to prevent getting killed, as well as temporarily breaking the flow of actions. Publisher(s) Fatshark Director(s) Anders De Geer Producer(s) Mårten Stormdal Designer(s) Victor Magnuson, Mats Andersson Composer(s) Jesper Kyd Engine Autodesk Stingray NO COMMENTARY GAMEPLAY Let's Play How to Live Streaming Twitch Walkthrough Playthrough Review Nintendo Microsoft Sony Apple Google Steam iPhone iPad iOS Android Wii 3D 3DS NX SWIFT DS Dreamcast Game Boy Advance iOS Linux Mac OS X GameCube PlayStation 4 Sega Mobile Cool Fun Free to Play GOW GOW3 Games Download Music Clips Xbox One 360 Playstation 4 PS PS1 PS2 PS3 PS4 Pro PS5 PSP Next Portable Vita Console PC Mac Windows OSX Live PSN 2160p 1080p 720p 4K 2K HD HQ 30 60 FPS Demo Beta Singleplayer Offline Multiplayer Solo Coop Internet Cooperative Online 100% Achievement Trophy Channel https://www.youtube.com/watch?v=NjkI_HjymVA&list=PLIWGc0BIMJSBRAQYH3itvwBW-ozk15Qci&t=82 #fru77y
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