Mega Man 10: Part 9: Wily Stage 1 (Weapons Archive Bosses)
3,032 views · Published 1 October 2018 · 9:54 · Indexed 26 September 2026
Channel: Carls493 · 2018 · Gaming
After beating all 8 Robot Masters, Mega Man returns to Dr. Light's lab to discover something terrible has happened: He has just come down with his own case of Roboenza! Not only that, but the machine that makes the medicine to that virus has disappeared! This could only mean one thing... That's right! To the surprise of everyone in the lab (but hopefully no dedicated fan), Dr. Wily was responsible for the Roboenza virus this entire time! He's both the problem and the solution, as he not only made the virus, but the only means to cure it! He announces his next plans of conquest to the entire world. The only way he'll give any robots the cure is if they're sent to work for him. He also knows that Mega Man himself has caught the virus at this point, meaning there was no way he would be able to bail the innocent out from this problem... (Hey, did Wily just sneeze for a moment?) When all hope seemed lost, and Wily's victory was assured, Roll, in a very life-risking move, still has her own copy of the Roboenza cure that she never took. Now knowing of Wily's true intentions and Mega Man's illness, Roll decides to give her copy of the cure to her brother, because she knows that he's the only one that can stop Wily. (For anyone that knows of my Holdover playthrough, and the kind of things that Marie suffered from in that game, just realize that this moment hurt my very soul to see Roll like this, since she and Marie look a lot like each other, and I’m VERY convinced that was intentional.) Mega Man takes Roll's cure, and he's brought back to full health. It was now time to take the fight directly to Wily and make him pay for threatening the lives of the entire robot population! ---------- The first part of this level takes place in the rain, but you'll very quickly enter into Wily's latest castle. Your biggest threat there is the Weapons Archive boss, which you'll be fighting 3 times in different areas of this branched stage. The Weapons Archive uses 9 different weapons, each directly based on one Robot Master from a previous Mega Man game. I'll list them below and the weaknesses each version has to a Mega Man 10 weapon. ---------- The first Weapons Archive imitates: - Mega Man 1's Elec Man's Elec Beam. This is weak to Wheel Cutter. - Mega Man 2's Wood Man's Leaf Shield. This is weak to Triple Blade. - Mega Man 3's Gemini Man's Gemini Laser. This is weak to Wheel Cutter. The second Weapons Archive imitates: - Mega Man 4's Ring Man's Ring Boomerang. This is weak to Solar Blaze. - Mega Man 5's Napalm Man's Napalm Bomb. This is weak to Rebound Striker. - Mega Man 6's Flame Man's Flame Blast. This is weak to Water Shield. The third and last Weapons Archive imitates: - Mega Man 7's Slash Man's Slash Claw. This is weak to (the actual spikes, not the initial shot of) Chill Spike. - Mega Man 8's Frost Man's Ice Wave. This is weak to (the explosion, not the bomb itself of) Commando Bomb. - Mega Man 9's Tornado Man's Tornado Blow. This is weak to (*sighs* the lightning strike of the) Thunder Wool. Beating the last Weapons Archive finally completes the stage. ---------- No... Seriously... I don't ever wanna see Roll suffer like this again. I my heart can’t handle this a third time!
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