Hex:F0's conditionally infinite name (Pokémon Roja y Azul ES)
2,805 views · Published 13 August 2014 · 2:08 · Indexed 8 November 2026
Channel: Evie (ChickasaurusGL) 🌺 · 2014 · Gaming
Read description for more information; This phenomenon is confirmed for the Spanish version of Pokémon Red and Blue (Pokémon Roja y Azul) only. It was documented by hpoké_coloradohugge. http://forums.glitchcity.info/index.php/topic,7023.0.html The hex:F0 glitch Pokémon may have a name that never ends when it is sent out by the opponent in battle, which is 'ÙEnem. ÙEnem. ÙEnem (continued infinitely)'. This is because 'Enem.' (hex:59) is a control character that prints 'Enem. (POKéMON)', or just (POKéMON). If you didn't encounter a wild Pokémon and run before battling, then 'POKéMON' is going to be the name of this glitch Pokémon, hence the game will print another 'ÙEnem.' and then the name of the glitch Pokémon (ÙEnem.) is printed again. This is a never ending loop. You can work around this problem though. If you enter a wild Pokémon battle and run, then the name of your Pokémon is used as part of F0's name instead of Enem.(itself). Its name is actually terminated with a hex:50 if the Pokémon name is not hex:F0 itself, and is Ù(59 character)ゥ♀úÍ This doesn't work if you defeat the wild Pokémon instead of run. To see F0 with GameShark, you can just use the GameShark code 01F0DDCF and enter grass (for non-English localizations) Just because I felt like it though, I set up code for a P7 (item hex:5D), which is the equivalent of English 8F; an item that lets you execute arbitrary code. I have never obtained a P7 myself without cheating, but it should be possible with item underflow glitch. The code: Requires Wack0's payload to item 3: http://forums.glitchcity.info/index.php/topic,6638.msg192543.html#msg1925430 Items from #3 (D327): Lemonade x253 TM34 x98 TM08 x62 TM20 x04 TM34 x94 TM08 x201 Code: 3E FD EA 62 D0 3E DC 04 EA 5E D0 C9 This is just like using the following GameShark codes: 01DC5ED0 01FD62D0
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