XNA 3D Toolkit Tutorial: Incorporating the Microsoft Particle Sample | packtpub.com
384 views · Published 19 September 2014 · 4:01 · Indexed 27 October 2026
Channel: Packt · 2014 · Science & Technology
Part of XNA 3D Toolkit video series. For the full Course visit: https://www.packtpub.com/game-development/xna-3d-toolkit-video?utm_source=youtube&utm_medium=video-description&utm_campaign=yt-xna3dtoolkit Games look static and dull without rain, fire, smoke, bullets, and explosions. We include the Microsoft sample to get a smoking campfire. • Refactor the code so that it isn't dependent on the load static strings • Create a new particle system and play with it's parameters until you get something that you like • Position the emitter origin so that it looks realistic ------------------------------------------------------------------------------------------------ For the latest in game development video tutorials, please visit: http://www.packtpub.com/books/video?utm_source=youtube&utm_medium=video-description&utm_campaign=yt-xna3dtoolkit Find us on Facebook -- http://www.facebook.com/Packtvideo Follow us on Twitter - http://www.twitter.com/packtvideo
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