[First ever insane GH5 squeezing!] Song 2 Expert Drums | 100% FC, Global 1st place

473 views · Published 28 June 2015 · 2:34 · Indexed 17 October 2026

Channel: Beatstruck · 2015 · Gaming

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1:03 for optimal activation.

These activations were second nature to me in GH:WT, but are just barely doable in post-WT games. It requires abusing the leniency of hitting the cymbals when activating on a cymbal note, so that you hit the charted cymbal outside of the corresponding note's timing window and hit the non-charted cymbal inside the timing window while still hitting them within a small enough time-frame so that the game recognizes it as an activation - instead of two overhits. This results in the charted cymbal note counting under SP, while still leaving the possibility of a back-end squeeze.

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