Unigine Heaven running on 2 NVIDIA GTX 680s in SLI

222 views · Published 15 January 2013 · 4:25 · Indexed 25 October 2026

Channel: Lunar Delta · 2013 · Gaming

Watch on YouTube

All settings were set as high as they would go, except anti-aliasing, which I kept at 4x, which is usually where I would keep it in any real-world setting. Everything else was boosted to the max. I had FXAA and transparency supersampling (8x) enabled as well.

I ran the demo two more times without Fraps recording, and ended up the these results:

Average FPS: 105.2
Scores: 2649
Min FPS: 49.1
Max FPS: 251.3

Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
Operating System: Windows 7 64bit
CPU: Core i7-990 Extreme at 4.4GHz
CPU flags: 4410 MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU Model: NVIDIA GeForce GTX 680 9.18.13.1090 4095Mb (x 2)

Settings: 
Render: Direct3d11
Mode: 1920x1080 4xAA fullscreen
Shaders: High
Textures: High
Filter: Trilinear 
Anisotropy: 16x
Occlusion: Enabled
Refraction: Enabled
Volumetric: Enabled
Tesselation: Extreme

More from this channel