Unigine Heaven running on 2 NVIDIA GTX 680s in SLI
222 views · Published 15 January 2013 · 4:25 · Indexed 25 October 2026
Channel: Lunar Delta · 2013 · Gaming
All settings were set as high as they would go, except anti-aliasing, which I kept at 4x, which is usually where I would keep it in any real-world setting. Everything else was boosted to the max. I had FXAA and transparency supersampling (8x) enabled as well. I ran the demo two more times without Fraps recording, and ended up the these results: Average FPS: 105.2 Scores: 2649 Min FPS: 49.1 Max FPS: 251.3 Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012 Operating System: Windows 7 64bit CPU: Core i7-990 Extreme at 4.4GHz CPU flags: 4410 MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU Model: NVIDIA GeForce GTX 680 9.18.13.1090 4095Mb (x 2) Settings: Render: Direct3d11 Mode: 1920x1080 4xAA fullscreen Shaders: High Textures: High Filter: Trilinear Anisotropy: 16x Occlusion: Enabled Refraction: Enabled Volumetric: Enabled Tesselation: Extreme