From 0 to 90: achieving peak performance in multiplatform VR development - Unite LA
3,493 views · Published 3 December 2018 · 42:45 · Indexed 30 September 2026
Channel: Unity · 2018 · Gaming
Great VR can transform our perception of reality, but in order to achieve this, it's critical that you develop an experience that runs at an optimized framerate for your target platform. Hear about the best practices and optimization techniques used to develop Owlchemy Labs' award-winning multi-platform games. You'll learn techniques for optimizing Unity projects to meet the often extreme performance requirements of VR, including detailed use of profiling, understanding batching, writing performant scripts, object hierarchies, managing and debugging the Unity physics system, offloading processing to Unity Jobs, and writing efficient shaders. Speakers: Devin Reimer (Chief Executive Owl) and Andrew Eiche (Chief Technology Owl) - Owlchemy Labs Learn more: https://unity3d.com/unity/features/multiplatform/vr-ar Help us caption & translate this video! https://amara.org/v/oLFx/
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