C# MegaMan Engine - Enemies and Fun Stuff.avi
2,747 views · Published 6 May 2010 · 3:28 · Indexed 30 September 2026
Channel: Tesserex · 2010 · Gaming
This update is mostly about some fun things I've coded in as entities, rather than actual engine updates. It's my demo stage again, and I'm showcasing some classic enemies and yoku patterns. Things I did change in the engine: * An old and persistent collision detection bug is now fixed (hopefully) * Yoku blocks persist off screen (fixes a bug, seems to introduce another) * Boss names are drawn on the stage select screen * You have 3 lives, then game over, which takes you back to stage select right now. No download yet, but I'll get that up soon. If you like my engine, please subscribe. Also, please FAVORITE this video! It's the best way to spread the word around!
More from this channel
-
2:15
Dave(Shiek) def. Dan(Marth) @ FD
-
3:41
Craig(Fox) def. Dan(Marth) @ Poke Stadium
-
3:20
Dan(Marth) def. Dave(Shiek) @ Battlefield
-
2:55
Dan(Marth) def. Craig(Fox) @ Yoshi's Story
-
3:41
Dave(Shiek) def. Craig(Fox) @ Final Destination
-
3:25
Craig(Fox) def. Dave(Shiek) @ Final Destination
-
3:02
Craig(Fox) def. Dan(Marth) @ Dream Land
-
2:45
Craig(Fox) def. Dave(Shiek) @ FoD