Crab simulation

275 views · Published 19 July 2008 · 0:26 · Indexed 21 October 2026

Channel: Dalai Felinto · 2008 · Science & Technology

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This is a test that is part of a project of ocean visualization at UBC, Vancouver, Canada.

I'm using a new function available in Blender Apricot to make the crabs following the ground.

It is a simple script that use a ray sensor and the functions ray.getNormal() and the new obj.alignAxesToVert

It is a good crab. It was a pleasure to rig it and weight paint it :) (I did not modeled it)

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