Banished Colonial Charter 1.75 Journey | OL' TRADER - Ep. 5 | Let's Play Banished Gameplay
1,673 views · Published 24 November 2017 · 22:54 · Indexed 20 September 2026
Channel: Kokoplays MB · 2017 · Gaming
Welcome to Banished with Colonial Charter mod. Using the newest version of Journey we'll be focusing on a survival in a tropical paradise. My goal is to build a themed city with different cool districts. Join me on my Journey in Banished! If you enjoyed this video check my other current let's plays: RimWorld Alpha 18 Modded - https://www.youtube.com/playlist?list=PL24d5-7mqw8HvoGSQEYb0fJtZAKxlzGXY RimWorld Alpha 18: https://www.youtube.com/playlist?list=PL24d5-7mqw8GIuGZt8hMWHZl4yJITCoQy The Long Dark - On The Rails: https://www.youtube.com/playlist?list=PL24d5-7mqw8HDhIgP84yVbbB9aXQQKV6E About Banished: In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland. The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own. Banished has no skill trees. Any structure can be built at any time, provided that your people have collected the resources to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels. These merchants are the key to adding livestock and annual crops to the townspeople’s diet; however, their lengthy trade route comes with the risk of bringing illnesses from abroad. There are twenty different occupations that the people in the city can perform from farming, hunting, and blacksmithing, to mining, teaching, and healing. No single strategy will succeed for every town. Some resources may be more scarce from one map to the next. The player can choose to replant forests, mine for iron, and quarry for rock, but all these choices require setting aside space into which you cannot expand. The success or failure of a town depends on the appropriate management of risks and resources. About Colonial Charter Mod: Journey reflects a maturation of development of the Colonial Charter mod for Banished Game. Unlike in previous versions where we overhauled production and resources, with Journey you have more access to new buildings that utilise the existing chains. Many of the existing buildings have been revamped or replaced in entirety. In CC: Journey you'll have an opportunity to build a truly rustic themed settlement in entirety, or using the new city wall kit and related new buildings you can build your own mini empire. We have added in all new pine tree models to the game as well as some new map types to expand the flavour of Colonial Charter. New start conditions are available that offer a variety of new challenges. We also remastered the forest audio, to allow a more natural, serene atmosphere. Koko on social media: Twitter: https://twitter.com/kokoplays Patreon: https://www.patreon.com/kokoplays?ty=h Player.me: https://player.me/kokoplays Google+: https://plus.google.com/+KokoplaysMB/posts Discord: https://discord.gg/xkNreUx If you enjoy the video subscribe for more daily fun! If you have questions or suggestions leave the comment below or hit me on Twitter! Banished official website - http://www.shiningrocksoftware.com/game/ Banished on Steam - http://store.steampowered.com/app/242920/Banished/ Banished on GoG - https://www.gog.com/game/banished Colonial Charter - http://blackliquidsoftware.com/index.php?/files/file/158-journey-for-banished-107/ Outro Music: "Collide (Instrumental Version)" by Mikael Persson (Epidemic Sound) #Banished #ColonialCharter
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