Combat Arms: Exploring The Arsenal Chapter 15: The SPAS 12 Family | Episode 2: The SPAS 12 Stock
867 views · Published 8 February 2012 · 10:13 · Indexed 24 October 2026
So this failed uploading at....I wanna say about 86%. //rageface Oh well. Now that it's up, I'm not gonna waste time bitchin'. Let's get this wall of text on. Rank Unlocked: Colonel I Cost: 1050 GP / Day Damage: 65 Portability: 63 Rate of Fire: 20 "Accuracy": Identical to SPAS 12 Recoil: 60 Recoil Spread: Identical to SPAS 12 Recoil Kickback: Identical to SPAS 12 Recoil Controlability: Identical to SPAS 12 Tapfire Ability: It's a friggin' shotgun. Sprint Drawback: Different animation, same speed Draw Speed: Different animation, same speed Center Speed: Identical to SPAS 12 Reload Speed: Different animation, same speed Fire Modes: Full Auto Only Luck: It's a friggin' shotgun. Ammo Capacity: 8 Shells in Magazine Feed, 24 in reserve Key Physical Characteristics: additional buttstock and a less-emphasized overbridge Muzzle Noise: Sliiiiiightly higher than the SPAS 12's, otherwise identical Attachment Options: Magazine modifications only Fireteam Worthy? No Quarantine Worthy? No Frank Personal Opinions: A great improvement over the original SPAS 12 in general. Nexon SAYS it's got the same damage stat, but I think otherwise, it puts people down too fast for it to have the same damage as its original variant. That said, it's pretty difficult to get your hands on this thing anyway. Final Rating: 80% CQC: 85% LRC: 75%
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