Combat Arms: Exploring The Arsenal Chapter 15: The SPAS 12 Family | Episode 2: The SPAS 12 Stock

867 views · Published 8 February 2012 · 10:13 · Indexed 24 October 2026

Channel: 2hu · 2012 · Gaming

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So this failed uploading at....I wanna say about 86%. //rageface

Oh well. Now that it's up, I'm not gonna waste time bitchin'. Let's get this wall of text on.

Rank Unlocked: Colonel I
Cost: 1050 GP / Day
Damage: 65
Portability: 63
Rate of Fire: 20
"Accuracy": Identical to SPAS 12
Recoil: 60
Recoil Spread: Identical to SPAS 12
Recoil Kickback: Identical to SPAS 12
Recoil Controlability: Identical to SPAS 12
Tapfire Ability: It's a friggin' shotgun.
Sprint Drawback: Different animation, same speed
Draw Speed: Different animation, same speed
Center Speed: Identical to SPAS 12
Reload Speed: Different animation, same speed
Fire Modes: Full Auto Only
Luck: It's a friggin' shotgun.
Ammo Capacity: 8 Shells in Magazine Feed, 24 in reserve
Key Physical Characteristics: additional buttstock and a less-emphasized overbridge
Muzzle Noise: Sliiiiiightly higher than the SPAS 12's, otherwise identical
Attachment Options: Magazine modifications only
Fireteam Worthy? No
Quarantine Worthy? No
Frank Personal Opinions: A great improvement over the original SPAS 12 in general. Nexon SAYS it's got the same damage stat, but I think otherwise, it puts people down too fast for it to have the same damage as its original variant. That said, it's pretty difficult to get your hands on this thing anyway.
Final Rating: 80%
CQC: 85%
LRC: 75%

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