a2mt - 22 - oh.

4,024 views · Published 24 June 2014 · 13:55 · Indexed 31 October 2026

Channel: raocow · 2014 · Gaming

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A Beach - limepie20

You know, the relative success that production 2 is having (and by 'relative success' I mean 'everyone told me it's of super good quality') has struck me in how flawed I have been in my attitude towards level submission in collab hacks. Let me explain:

I am partly to blaim for the very loose quality standards of asmbxt and a2mt. I always thought that it was important that the author's original 'vision' was brought to light, that it should shine on its own. This was my artist training speaking. However, most people aren't that experienced in creative work (of any kind (of which level making is totally a part of )) and kind of.... muddle their own vision, so to speak. It's normal for people to need help to refine their vision. In other words, I should have let my graphic design trainin guide my action, not my artist one. 

Not that I have ever activaly said or done anything, but I do believe I  have always been kind of nurturing a very laissez-faire sort of environment, which can work, and can lead to neat things, but implies a certain level of experience... which kind of goes opposite to me very actively recruiting new level designers for the game through my youtube messages, hahaha

Anyways.

http://talkhaus.raocow.com/viewtopic.php?f=3&t=14709

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