Tekken 7 Master Raven Review/Move List Runthrough Part 2
521 views · Published 20 June 2017 · 5:17:56 · Indexed 12 October 2026
Channel: MannyBiggz · 2017 · Gaming
Stream archive from 6/19/17. Follow the stream for live Q and A: http://twitch.tv/manny_biggz It took a while to get here, but we finally made it! Master Raven has a ton going on, but you can still distill her basic pokes down to d/b+2, and d/f+1 for mid pokes, d+3 for your go to low poke, and d/b+4 for a higher risk, but more rewarding low. 2, 4 will be your short range 10f punisher, while f+1, 2 will be for when you need a bit more range. 4, 1 will be your 12f punisher and will leave you backturned with +5 advantage. d/b+2, 1 will be your mid starting 13f punisher and d/f+2 will be your launcher at 16f. She can launch -14 from crouching with WS1, which is relatively rare. Use d/f+2 as your up close whiff punisher, and f, f+3 for your longer ranged whiff punisher. Outside of all of that, she has a ton of tools for you to explore and learn. Take it slow and build up your arsenal as you get the hang of both Tekken and this character. One key thing to keep in mind is that her back turned counter f+1+2 activates in 1 frame, so in a lot of situations where she's backturned at - 9, you'll always have this option to make your opponent thing twice about jabbing you, or doing slow mids to try to hit you backturned. This is important because it takes some frames to turn around otherwise, so this will be your only defensive tool in those situations.
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