Okinawa Rush [沖縄・ラッシュ] Demo Sample - PC/Indie

2,037 views · Published 19 December 2011 · 8:12 · Indexed 22 October 2026

Channel: Vysethedetermined2 · 2011 · Gaming

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UPDATE 08/17/2017: Okinawa Rush has been overhauled and is currently being kickstarted! Support it while you can at:
https://www.kickstarter.com/projects/stevex/okinawa-rush-a-platform-fighting-game-with-rpg-ele

Okinawa Rush is a high-speed martial arts platformer and throwback to the gold old days of gaming, created by SteveFusionX and his brother, David Miller (Artist, Web Designer, etc.). It combines a nice artistic style with fluid character animations and fast-paced gameplay where quick-wits are required to stay alive against fairly crafty A.I. enemies and deadly traps.

The game has a fairly simple premise where a diligent martial arts  master and loving family man from Okinawa (Hattori Yashima) is shocked when his wife is murdered and his children are taken away by a ruthless gang of power-hungry savages from Le Jima known as "The Black Mantis Clan". He has been conducting secret training which has given himself supernatural powers and the Black Mantis Clan will stop at nothing to learn his secrets (which are contained in the sacred "Shinku-Kiai Training Manual"). He now seeks revenge against the clan and won't rest until they are eliminated.

In the game, you primarily move with the arrow keys (by default), jump, and execute attacks with a single button, but you can execute a surprising variety of attacks in this fashion from a variety of aerial techniques to various ground combinations, grab attacks, and special moves akin to a fighting game. You can also pick up various weapons and blitz through mobs of enemies with relative ease. You can even parry attacks in a "Street Fighter 3" fashion by pressing toward as an attack is about to connect with you, which can serve for some frenzied moments as you try to put down surrounding enemies. The game plays quite well, though the controls are a tad touchy-feely; for example, jumping is overly sensitive and you'll immediately jump again if you go up a platform if you hold down the jump button even a bit, and some manuevers don't work at the drop of a dime like the standard uppercut (which works better in a combo). I'm more of a one press-per-action kinda guy -- if I push a button for a jump, the duration it's held should affect the height and I shouldn't continue to move simply by holding the button down. There are also a few minor bugs or glitches. Overall, the game is structured where such things won't become a huge issue.

Something else that's cool about this game is that there are several secret areas, tons of pickups to get, and you get extra bonuses at checkpoints for skilled playing and consecutive chains. Things planned for this game include multiple endings, online scores, an online "Duel Mode", epic boss battles, varied locations, authentic items, and unique "Dojo Modes". This game will be quite a treat for fans of indie titles if the game can be seen to completion and irons out the few issues it currently faces, but for now, you can play the one stage demo of the game. Get it at:

http://www.okinawarush.com/index.htm

This is a video of the game in action. Enjoy.

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