Flower [PS4] Level 6: LIGHT PINK \ Playthrough No Commentary Gameplay

521 views · Published 13 May 2017 · 16:36 · Indexed 6 November 2026

Channel: ƒ r u 7 7 y · 2017 · Gaming

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Level 6 - Light Pink Flower

Level specific trophy:

You have to bloom every flower, destroy all metal, build all buildings and activate all the playground equipment to get a trophy. Note that you have to take a few different exits on the highway to get to all the flowers.

Urban

Completely awaken the city.
Urban
1 guide

Go into the level ending whirlwind that we didn't get to at the end of the last level. You're back at one flower. Start a breeze, and bloom yellow flowers until the gate to the next area opens. The rest of the level is pretty straightforward if you don't have to go for the "Urban" trophy anymore.

Destroy metal by touching it. You can simply go to the metal barring you from the next area and punch through it.

Go to the other end of the following area to enter the highway. Taking left on the first real intersection (second left overall, first left is not an exit ramp but an entry ramp) will take you to the end of the highway.

Follow the path between the buildingst to a dark tower. Go inside the tower and up, up, up and away to end the level!

Secret flower 1: As you enter the second area inside the city (third area overall), you can spot a doorway into a tower. Go inside the tower and up for the secret flower.

Secret flower 2: On the highway, where the left exit goes to the end and the middle keeps you going around on the highway, take the right and go in between the pillars to find the secret flower.

Secret flower 3: After the highway section is done, while you are going in between buildings, you can spot two different fans. Behind one of the fans is the sectret flower.

Flower is a video game developed by Thatgamecompany and published by Sony Computer Entertainment. Flower, designed by Jenova Chen and Nicholas Clark, was released in February 2009 on PlayStation 3, via the PlayStation Network. PlayStation 4 and PlayStation Vita versions of the game were ported over by Bluepoint Games and released in November 2013. An iOS version was released in September 2017, and a Windows version was released in February 2019, both published by Annapurna Interactive. The game was intended as a "spiritual successor" to Flow, a previous title by Chen and Thatgamecompany. In Flower, the player controls the wind, blowing a flower petal through the air using the movement of the game controller. Flying close to flowers results in the player's petal being followed by other flower petals. Approaching flowers may also have side-effects on the game world, such as bringing vibrant color to previously dead fields or activating stationary wind turbines. The game features no text or dialogue, forming a narrative arc primarily through visual representation and emotional cues.
Flower was primarily intended to arouse positive emotions in the player, rather than to be a challenging and "fun" game. This focus was sparked by Chen, who felt that the primary purpose of entertainment products like video games was the feelings that they evoked in the audience and that the emotional range of most games was very limited. The team viewed their efforts as creating a work of art, removing gameplay elements and mechanics that were not provoking the desired response in the players. The music, composed by Vincent Diamante, dynamically responds to the player's actions and corresponds with the emotional cues in the game. Flower was a critical success, to the surprise of the developers. Reviewers praised the game's music, visuals, and gameplay, calling it a unique and compelling emotional experience. It was named the "best independent game of 2009" at the Spike Video Game Awards, and won the "Casual Game of the Year" award by the Academy of Interactive Arts and Sciences.

Gameplay

Flower is divided up into six main levels and one credits level. Each level is represented by a flower in a pot on a city apartment windowsill, and upon selecting one the player is taken to the "dream" of that flower. Once inside a level, the player controls the wind as it blows a single flower petal through the air. Changes in the pitch and roll of the floating petal are accomplished by tilting the PlayStation 3 controller. Pressing any button blows the wind harder, which in turn moves the petal faster. The camera generally follows just behind the petal, though it sometimes moves to show a new objective or consequence of the player's actions.Groups and lines of flowers are present in each level; approaching these with the petal causes them to bloom and a new petal to trail the first.

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