Dragon Quest Heroes II - The Pyramid Scheme | Part 7

907 views · Published 24 December 2018 · 22:00 · Indexed 19 October 2026

Channel: Xaldin007 · 2018 · Gaming

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Despite the title, there is no actual scheming here. It's just a pun.

And hey, we've finally got a stage that's better resembling a proper Warriors stage. Which means we've got some ground to cover. And while we do, we need to clear the way for the King of Harba which we are still currently escorting. I switched in Ruff and Maribel to give them both a whirl as I play the stage.

This map introduces the Bodkin Archers, which are tiny weak little guys that love to pelt you with arrows from afar. Not good for you, certainly not good for the King of Harba as he is repeatedly ambushed by them. So you'll want to watch out for them and take them out swiftly. Otherwise we're pretty much just seeing enemy types we've seen before.

About halfway through this stage we'll enter one of the pyramids. Here, there are trap floors we can fall into if you're absolutely blind and can't spot an obvious trap. Falling inside will drop you into a new room where you get ambushed by enemies. But, this area does have some chests to open so it's not totally bad to fall inside there. The pyramid also contains some other traps, including arrow and fire traps, for you to avoid as you make your way towards the end.

Upon reaching the final room, Donk will appear once more as the commander and we'll have to fight him for real this time. His moveset hasn't changed, we're just depleting his entire HP this go around.

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