Megaman Zero 3: Altered sound variable(s)

780 views · Published 17 May 2010 · 0:39 · Indexed 22 October 2026

Channel: Sairek Ceareste · 2010 · Gaming

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While I was trying to fulfill a request to battle Omega with him having 4000 HP, I apparently screwed it up somehow, and managed to find a sound variable along with his HP. For the sake of recording this when the event happened, I made Omega invincible so I would not accidentally end the battle.


You can't see it, but the sound variable is constantly changing and dramatically; the numbers were going all over the place unless however I freeze the variables. When freeze the variable, it tends to lock into a certain range.

The more negative the variable is, the quicker it would make a repeated distorted sound. While the higher it was, made it a high pitched beep and would take a while to come back down to become "normal" but then distort again shortly thereafter.


...And then it began effecting the screen.



And then my emulator crashed! *claps*

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