Zelda Phantom Hourglass (Test, Prototype) Speed Run part 39

4,950 views · Published 28 March 2008 · 7:14 · Indexed 23 September 2026

Channel: Greenalink · 2008 · Entertainment

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Final part of the Ice Temple
A long boring match with the Gleeoks:
Phase 1: The biting patterns are always the same.
Phase 2: I managed to show you the super damage boost jump. Too bad there isn't any poles and enemies that knock you down other than the boss room, it would have been great for a speed run.
Phase 3: I finish this phase early with early hammer.
Phase 4: Could be improved as the blue Gleeok knocked me down and starts to charge up. I lost a few seconds on that.
Lost a few seconds on luck (number of bites during Phase 3 and 4).
I gained a lot of seconds during the ice chucks parts after Phases 1, 2 and 3.
After that it went fine until the end I lost 4 seconds because I accidentally went pass the post-box and got dizzy.

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