Memory Register Array (8bit * 8 byte) | Minecraft with Chartreuse
1,440 views · Published 10 January 2012 · 3:47 · Indexed 11 October 2026
Channel: Chartreuse Kitsune · 2012 · Gaming
Just a quick video to show juma from Minecraft Addicts server an implementation I made of my (largish) memory cell showing you don't need the read selector to hold down the write selector to have a proper memory array. This one does have the advantage in that any byte is copyable to another byte (and also capable of ORing it's self to the value of the bus. And that it reads and writes from a shared I/O bus running beneath. I made this array back a while ago on SoFurry's minecraft server but didn't want to copy it by hand to MinecraftAddict's since WorldEdit was used in the first place and I'm bound to mess it up
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